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Devlin Opera Story

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  • This walkthrough is based on Build 14 Beta 4 - other versions of the game may be different.

    • Blue indicates a choice of different events.
    • Green indicates increasing reputation.
    • Red indicates decreasing reputation.
    • Purple indicates you can hire an officer.

    Search for Blaze (top)

    • You start in Villa de la Vega. The Mystery Messenger talks to you at the jetty.
    • If you follow him as he runs away, he will lead you to a storyteller that allows you to jump forward in the story.
    • Otherwise, go to the harbour master's office next to the town gate. Talk to Emmanuel Devlin. He gives you a map and equipment.
    • Go back outside, Bonnie talks to you.
    • Sail to San Salvador Island.

    San Salvador (top)

    • At the jetty, Bonnie talks to you. Then your crewmember talks to you.
    • Go to the town hall in the centre and visit a meeting of colourful characters. Talk to Short Jack Gold.
    • Bonnie talks to you.
    • Sail to Pirate Settlement, Nuestra Señora de las Nieves.

    Pirate Settlement (top)

    • At the jetty, Bonnie talks to you.
    • At the other end of the jetty, go talk to Sixto Costa.
    • Go to the tavern and ask Ines Diaz about the merchant.
    • Talk to Rico Diaz, who is sitting in the tavern.

    Finding Blaze (top)

    • Sail to the next island south of you, which is Santa Maria de Guadalupe de Extremadura.
    • Upon reaching the island, you are transported to the deck. Bonnie talks to you, then your crewmember talks to you.
    • You are transported to Blaze's ship. Bonnie talks to you again.
    • Below deck, talk to Blaze in the cabin.
    • Sail to San Pedro, Martinica.

    A shipment of rum (top)

    • At the jetty, Blaze talks to you. Choose which of the three characters is going to sell the rum.

    Beatrice's path (top)

    • Go to the town hall and talk to Toni Haraldo. Agree to find his poetry book.
    • Talk to Hortensio Crespo, the guard patrolling the main section of the town. Ask him about Guzman.
    • Talk to Guzman in the first section of the town (slums). He's standing at the far jungle gate.
    • Find the Frenchman's house in the fourth and last section of the town. It has three boxes next to the door. At the door, you get the note that the Frenchman has gone shopping.
    • Talk to the Frenchman at the store.
    • Talk to Lil Carlos at the repair dock, which is behind the fourth town section or through the narrow passage at the harbour. Lil Carlos is standing at the construction site.
    • Talk to Bonto at his house. It is in the first section of the town, centre right when you're coming from the harbour, next to a well.
    • Go to the church and talk to the priest.
    • Talk to Rosa in the third section of the town, across from the store, next to another well.
    • Go through Guzman's gate and through the jungle to the beach. Talk to Triton Barbos.
    • Return to the town hall. Talk to Toni Haraldo and Sylvia Haraldo.
    • You get paid and are transported back to the jetty to reunite with your party.

    Blaze's path (top)

    • Go to the town hall and talk to Toni Haraldo. Agree to fight in a fixed match.
    • You are transported to the beach. Toni Haraldo talks to you. Then Dirty Cesar talks to you.
    • Either win or lose the fight against Dirty Cesar. Then Toni Haraldo talks to you.
    • Chico Malo talks to you. Fight him. Either lose to him or defeat him.
    • Lose to Chico Malo at the beach and you are transported to a house for recovery until the next morning. Isabel Marino talks to you.
    • Leave the house and Chico Malo talks to you.
    • He attacks you. Kill him, then talk to yourself.
    • You get paid and are transported back to the jetty to reunite with your party.
    • Defeat Chico Malo at the beach and Toni Haraldo talks to you.
    • The observers attack you. They should be relatively easy to kill. To still be safe, jump back in due time using the 'dodge' key and run away to get into a good position where you can shoot one of them or quickly kill the vanguard of the group, then repeat.
    • Toni Haraldo talks to you again. Your reputation decreases.
    • You get paid and are transported back to the jetty to reunite with your party.

    Bonnie's path (top)

    • Go to the town hall and talk to Toni Haraldo. Agree to attend his party.
    • You are transported to the party. Walk around and talk to several quirky characters. Try to leave if you like, but you can't.
    • Go to the vase on the cabinet left of Toni Haraldo. It shatters and you get a key.
    • Unlock the door upstairs and enter. Talk to Ernesto Haraldo.
    • In the follow dialogue, either convince him to proceed with the wedding (Your reputation increases) or have a drink with him. In the latter case, Isabel Marino will enter and chase you out of the house.
    • You are transported to the town and talk to yourself.
    • You get paid and are transported back to the jetty to reunite with your party.

    Back on the ship (top)

    • Go to the end of the jetty. You are transported to your cabin.
    • Blaze and Bonnie talk to you. Find out you are missing the second part of the map.
    • Sail to Santa Înes, Los Barbados.

    The Navigator (top)

    • When you reach Santa Înes, go to the tavern and ask the innkeeper about the 'Villa de Malaga'. He won't be able to help you.
    • The Mystery Messenger enters and talks to you.
    • Sail to Santiago de Cuba, Isla Juana.

    • Upon reaching Isla Juana, you are transported to your deck. Blaze talks to you and tells about the early history of the island.
    • At the jetty of Santiago de Cuba, Bonnie and Blaze talk to you, as does your crewmember. Choose which of the three characters is going to talk to the navigator.

    Beatrice's path (top)

    • Go to the tavern and talk to Rocoso Balboa. Agree to find the five sailors.
    • Ask for a description of the sailors, otherwise you won't get any hints at all.
    • You can do the tasks of the search in any order.

    • Juan is lying in a dark alleyway on the right side of the main street, not too far from the tavern.
    • To wake him, find a bucket at the market stall in front of the tavern.
    • Fill the bucket at the end of the jetty.
    • Return to Juan and soak him.

    • Paolo is in the port area, at the waterfront next to the ship skeleton.
    • Go to the store, near the rear end of the town, on the right side. The shopkeeper comes out to lock up.
    • Follow the shopkeeper to his home where he will give you a piece of paper. Pedro emerges.
    • Go back to the port area and talk to Paolo to give him the paper.

    • Jorge is at the church.
    • Go to the tavern and ask the innkeeper about the bible. He will give it to you.
    • Return to the church and give the bible to Jorge.

    • Ricardo is at the jungle gate in the port area. Talk to him through the gate.
    • Find Subteniente Chorizo who is patrolling the town area, spawning towards the rear end. Ask him for a key.
    • Return to the town gate to let Ricardo in.
    • Find Subteniente Chorizo again to return his key.

    • Pedro will come out of the shopkeepers house when you get the paper for Paolo. He will then run and hide in the smithy.
    • Talk to Pedro at the smithy.

    • Return to the tavern and talk to Rocoso Balboa.
    • You get the map piece and are transported back to the port to reunite with your party.

    Blaze's path (top)

    • Go to the tavern and talk to Rocoso Balboa. Challenge him to a duel.
    • You are transported outside. Rocoso Balboa talks to you, then attacks you.
    • You can't hurt him, just fight him off for a few moments. Rocoso Balboa talks to you again, then runs away.
    • Pursue him into the town outskirts and until you get stopped by the bandits. Kevin Poor talks to you.
    • Kill Kevin and his two men. Then Rocoso Balboa talks to you.
    • Either let him go or kill him. If you kill him, Your reputation decreases.
    • You get the map piece and are transported back to the port to reunite with your party.

    Bonnie's path (top)

    • Go to the tavern and talk to Rocoso Balboa. Join him at the table and get him increasingly drunk.
    • You are transported to the port area. Rocoso Balboa talks to you.
    • Choose whether he gets caught or hides in the shipyard.

    • If Balboa gets caught, Don Evaristo Torres talks to you.
    • You are transported to the ship's cabin. Don Evaristo Torres talks to you again. Convince him, to let Balboa live.
    • You are transported to a different cabin. Talk to Rocoso Balboa. Your reputation increases
    • You get the map piece and are transported back to the port to reunite with your party.

    • If Balboa hides in the shipyard, Don Evaristo Torres talks to you.
    • Enter the shipyard and talk to Rocoso Balboa.
    • Go back outside. In the port area, talk to either Pedro or Dragan van Mourik.
    • If you talk to Pedro, you will tell him a story about Balboa arresting the women. Pedro and Juan run away.
    • Return to the shipyard and talk to Rocoso Balboa.
    • You get the map piece and are transported back to the jetty to reunite with your party.
    • If you talk to Dragan van Mourik, offer to buy his cloak for 25 gold. If you can't afford it or refuse to pay, you'll have to talk to Pedro instead.
    • When you bought the cloak from Dragan van Mourik, return to the shipyard and talk to Rocoso Balboa.
    • Go back outside with a disguised Rocoso Balboa by your side. When you go down the stairs to the ships, Pedro talks to you. Tell him a story about an illness. Pedro and Juan run away.
    • Rocoso Balboa talks to you.
    • You get the map piece and are transported back to the port to reunite with your party.

    Back on the ship (top)

    • Go to the end of the jetty. You are transported to your cabin.
    • Blaze and Bonnie talk to you. Find out you have several places marked on the map.

    My Life as a Waitress (top)

    Santo Domingo (top)

    • At the jetty, Bonnie talks to you.
    • Go to the tavern and ask the innkeeper about Marcel Jauri. He won't be able to help you
    • Guille the Kid enters the tavern and talks to you.

    • Go outside and Guille talks to you again. Follow him to a corner of the town, where he talks to you again and tries to rob you.
    • Wait a short moment. Caporal Gamba and Lorena Lopez come and talk to you.
    • Follow Lorena to her storehouse. Inside, talk to her again. There are usually some useful items you can pick up from the chests.

    • Leave town and follow the jungle path. Turn left at the second intersection to find the tavern.
    • The Mystery Messenger runs up to you and explains the quest. Then Bonnie talks to you.

    Logic Puzzle in the Tavern (top)

    • Save your game and enter the tavern. The door locks itself.
    • To solve the logic puzzle, remember the rules and hints given by the Mystery Messenger. They are also in your questbook.
    • Start with Humana Osseus.

    • Hint given
    • Chain of thought
    • Conclusion

    • But there are two fellas near the entrance door, weirdly similar names they have, they both drink water!
    • Take a look at the names of the people near the entrance door. He can only mean Johnny Jackson and Jackie Johnson!
    • Johnny Jackson drinks water
    • Jackie Johnson drinks water

    • Did you know that not a single one of the ladies drinks rum? And Jungle Julia is the only woman who drinks beer!
    • Take a note: Everyone who drinks beer, wears a hat - except for Jungle Julia. But not everyone who wears a hat, drinks beer!
    • Both are very clear that Jungle Julia is drinking beer. But both also present this fact as an exception to a rule: After assigning beer to Jungle Julia, all women will drink either water or wine, while all the beer-drinkers will be men wearing a hat, but one or more men wearing a hat will drink something else than beer.
    • Jungle Julia drinks beer

    • By the way, this is the party floor! Which means no one upstairs drinks water!
    • If no one upstairs drinks water and all remaining women drink either wine or water, then women upstairs must logically drink wine. There’s only one: Margrit Eugster.
    • Margrit Eugster drinks wine

    • I'll help you with the men who wear hats but drink something other than beer! There are exactly three of them, and one is the mighty Finstock. This creature only ever swigs rum!
    • This expands the earlier hint and tells you that three men with a hat drink something which is not beer, while the other men wearing hats make up the remaining beer-drinkers. You can now give rum to Finstock and keep in mind that after that, there will be two exceptions left among the men with hats.
    • Finstock drinks rum

    • Do you know about the wine-water rule? It says that every water drinker shares the table with exactly one wine drinker - and the other way 'round! But this applies only downstairs.
    • You already have two water-drinkers downstairs (upstairs, nobody drinks water anyway). Johnny Jackson isn’t of any help right now, because he shares the table with two people, and both of them could be the wine-drinker (if it was Private Pyle, he would be one of the two beer exceptions). Jackie Johnson on the other hand shares the table with only one person, so she’s clearly the wine-drinker.
    • Anne Shirley drinks wine

    • Let's see if you can crack this one: On the table for four, there are also four different beverages!
    • Four different beverages at the table for four means that one of the two remaining beer exceptions is at that table: Either Borgen Feck or Bionicle Bill, both with hats, drinks beer and the other one rum, because the two women must drink water and wine respectively. Meanwhile, Lt. Bornhowler shares the table with a woman. She must also drink either wine or water, so whatever it is, he must drink the other one! You have narrowed down the search for the two men with hats who don’t drink beer, but you still can’t do anything because you don’t know what Lt. Bornhowler drinks and you don’t know who drinks beer and who drinks rum between Borgen Feck and Bionicle Bill. But you also do know who’s NOT the exception: You can savely assume that every other man with a hat must drink beer, namely Private Pyle, Kurt Krautwurm and Monsieur Mondo.
    • Private Pyle drinks beer
    • Kurt Krautwurm drinks beer
    • Monsieur Mondo drinks beer

    • No new hints
    • You don’t learn anything new from those three, but now that Private Pyle is recognised as a beer-drinker, you can apply the wine-water rule and see that Chief Cunning Frog must be the wine-drinker at Johnny Jackson’s table.
    • Chief Cunning Frog drinks wine

    • But remember: The person who shares a table with two beer-drinkers doesn't drink wine!
    • The only person who shares a table with two beer-drinkers is Georg Geheim. The hint says he doesn’t drink wine. You have already eliminated all the beer-drinkers (except for one who is either Borgen Feck or Bionicle Bill) and Geheim’s cloak doesn’t count as a hat anyway. And nobody upstairs drinks water. Rum is the only option left.
    • Georg Geheim drinks rum

    • Have you seen the spooky dead man yet? He's sitting right across from someone who drinks wine!
    • The spooky dead man is of course Humana Osseus from the beginning, and he’s sitting across from Torsten Storenfried, who therefore is drinking wine. This automatically means that Contessa Calzone at the same table is drinking water.
    • Torsten Storenfried drinks wine
    • Contessa Calzone drinks water

    • At the table for four, the person drinking wine and the person drinking beer are sharing a bench!
    • Isn't it a strange world we live in? Somewhere in this tavern there is a giant ape who wants to drink wine!
    • Storenfrieds hint about the table for four doesn’t lead anywhere yet, but Contessa Calzones hint is more useful. The giant ape in question must be Donkey Kong.
    • Donkey Kong drinks wine

    • Aarrrh! I wanna take Cheyenne out for drinks, but she never drinks a drop of alcohol!
    • Combine all you know about the table for four. They all drink different beverages, the women drink wine and water respectively and the persons drinking wine and beer are sitting at the same bench. If Cheyenne doesn’t drink alcohol and therefore orders water, then Bionicle Bill must drink rum, while on the other bench, Sally Sloop drinks wine and Borgen Feck is the last beer-drinker in the tavern.
    • Cheyenne drinks water
    • Borgen Feck drinks beer
    • Sally Sloop drinks wine
    • Bionicle Bill drinks rum

    • I know all the ladies 'round here! There are seven in total, one of which drinks beer, three drink wine and three drink water.
    • Of the seven ladies, Lieselotte is the only one still thirsty. If you look at the other six, you’ll see that you have already found the one who drinks beer (Jungle Julia) and all three who drink wine (Anne Shirley, Sally Sloop, Margrit Eugster), but only two who drink water (Cheyenne and Contessa Calzone). So it is water for Lieselotte and thus automatically wine for Lt. Bornhowler.
    • Lieselotte drinks water
    • Lt. Bornhowler drinks wine

    • All I have to say to you is: There are seven wine drinkers in total.
    • The last person waiting for a drink is Father Ferdinand. Beer is out of the question because he doesn’t wear a hat and logically all beer-drinkers have been found. Nobody upstairs drinks water. If you count your wine-drinkers, you’ll see that you have already found all seven (Chief Cunning Frog, Anne Shirley, Sally Sloop, Lt. Bornhowler, Torsten Storenfried, Margrit Eugster and Donkey Kong). Once again, rum is the only option left.
    • Father Ferdinand drinks rum

    • Johnny Jackson -- Water
    • Jackie Johnson -- Water
    • Lieselotte -- Water
    • Cheyenne -- Water
    • Contessa Calzone -- Water
    • Private Pyle -- Beer
    • Borgen Feck -- Beer
    • Kurt Krautwurm -- Beer
    • Jungle Julia -- Beer
    • Monsieur Mondo -- Beer
    • Chief Cunning Frog -- Wine
    • Anne Shirley -- Wine
    • Lt. Bornhowler -- Wine
    • Sally Sloop -- Wine
    • Torsten Storenfried -- Wine
    • Margrit Eugster -- Wine
    • Donkey Kong -- Wine
    • Bionicle Bill -- Rum
    • Finstock -- Rum
    • Georg Geheim -- Rum
    • Father Ferdinand -- Rum

    • When you solve the logic puzzle, the patrons will get up and leave.
    • You are transported to the bar. Marcel Jauri talks to you and gives you a new map.
    • The door opens. Go back outside.

    Back to Santo Domingo (top)

    • Blaze and Bonnie have vanished. Talk to your crewmember instead.
    • Go back to Santo Domingo through the jungle.
    • Find Bonnie in the streets of Santo Domingo and talk to her. She has a new look.
    • Go to the tavern and talk to Blaze, who's gambling with two idiots. You get 20'000 in gold.
    • Discuss things with Blaze and Bonnie while having a drink.
    • You can now visit Lorena Lopez again and hire her as quartermaster.

    Hermit and the Frogs (top)

    • Sail to Eden Rock, Las Tortugas (you only get the exact landing place, when you buy a map of the island. Otherwise you'll have to search each beach yourself).
    • The Mystery Mesenger talks to you, then Bonnie and Blaze talk to you, then you switch to Blaze.
    • Find the hermit's house in the jungle. It's left at the first intersection, then right.

    • Talk to Killian O'Klee, then Annie enters and talks to you.
    • From the house, go straight ahead through the jungle to Cumana. At the town hall, talk to the governor. He won't help you, so return to the hermit's house.
    • Talk to Killian and Annie again. Choose whether you want to infiltrate the Pirates or fight the 'Pastenague'.

    Infiltrate the Pirates (top)

    • Either take Annie with you or tell her to stay at the house.
    • Either way, go back to Eden Rock. Talk to Beatrice.
    • Go to the abandoned fort, it's to the right from the beach.
    • The pirate scouts attack you as you walk past the palisade. Kill them all, either alone or with Annie's help, if you brought her with you.
    • If Annie is with you, she talks to you. If you're alone, talk to yourself.
    • Some time passes. More pirates appear. Mad Kay Hubecher talks to you.

    • You are transported to the cabin of the 'Pastenague'. Godefroi Bonamy talks to you. Lie to him about a mutiny.
    • You are transported back to the beach. Go left and then straight ahead to the fort. Talk to Mad Kay Hubecher.
    • Return to the pirate's beach. You are transported to the ship after entering the water. Godefroi Bonamy talks to you.
    • You are transported to the cargo hold. Godefroi Bonamy and Crazy Luc Helveur talk to you.
    • Fight Crazy Luc Helveur and three more pirates alongside Godefroi Bonamy and two of his men.
    • If all enemies are dead, Godefroi Bonamy talks to you.

    • You are transported back to the beach. Go to the abandoned fort one more time. You can't go to Cumana or the hermit's house.
    • The pirates at the fort attack you as you walk past the palisade. Fight them alongside Godefroi Bonamy and his men.
    • Godefroi Bonamy talks to you. Fight him and his two men, if they survived that far. Then talk to yourself.
    • Return to the hermit's house.

    Fight the 'Pastenague' (top)

    • Go to Eden Rock and talk to Beatrice to borrow the ship.
    • Go to sea and search for the 'Pastenague', a fluyt under the pirate flag.
    • Sink or capture the 'Pastenague'. You'll need an officer other than the Devlin siblings to capture her. The 'Pastenague' will only possibly surrender during a boarding.
    • When you sunk the 'Pastenague' or defeated Godefroi Bonamy in his cabin, you get a quest book entry.
    • Moor at Eden Rock. Beatrice talks to you.
    • Return to the hermit's house.

    • At the hermit's house entrance, talk to yourself. Pirates have captured O'Klee.
    • Automatically run up to the pirate and talk to him.
    • Annie shoots the pirate from afar. The other two attack you. Fight and kill them.
    • Killian O'Klee talks to you. You are transported inside the house.

    Leaving Las Tortugas (top)

    • After both routes, you talk to O'Klee and Annie at the hermit's house.
    • You can hire Annie as an officer. If you choose not to. You can still return to her later.
    • Go back to Beatrice. If you've battled the 'Pastenague' or are hostile to Spain, she's waiting at Eden Rock. Else she's waiting at Cumana port.
    • Talk to Beatrice

    Bless the Rains down in Aruba (top)

    • Sail to Sandy Cove, Aruba. You are transported to the deck and Blaze talks to you.
    • After landing on the beach, the Mystery Mesenger talks to you, then Bonnie and Blaze talk to you, then you switch to Bonnie.
    • Wait for Macote to appear, he talks to you

    • You are transported to the Cacique's hut. Maxaguan, Cabuca and Macote talk to you.
    • You are transported outside, Macote talks to you.
    • During the quest, you can now talk to Macote (in the village) or Maxaguan or Cabuca (in the hut) and ask them various questions about Arawak history and mythology. This is mostly rooted in reality, here at PiratesAhoy! we try to be educational.

    • Go back to the beach (right at the first intersection), around the rock to the right, onto a smaller beach and into the cave of the burial ground.
    • It is pitch black, you talk to yourself. You can try to fight angry spirits in the darkness but won't find any exit, so you'll have to turn around eventually and better do it immediately while you still find the exit you came from.
    • Back outside, talk to Shaman Habaguanex who has appeared on the small beach.

    Wreckage Cove (top)

    • Go right at the first jungle intersection and then straight ahead to the Wreckage Cove. Talk to yourself
    • Look for survivors. When you come down the hillside, Maximo is on the left, on a plateau near the shipwreck. Mauricio is on the opposite end of the beach, in a dinghy.
    • Talk to both and they'll follow you around. After you have found both, Mauricio talks to you again.
    • Go to the shipwreck.
    • Talk to Lyndon Aidoo. You can tell him to come with you or stay inside.

    • Back outside, Maximo and Mauricio are waiting at the small jetty. Talk to Mauricio.
    • You can tell them to leave the island (it doesn't make a difference whether you tell them to make their own way or offer them a passage on your ship).
    • Else, punish, fight and kill them both.
    • Whatever you do, Lyndon Aidoo will talk to you afterwards, unless he is still in the wreckage, in which case you talk to yourself and then go back to him.
    • Pick up the torches from the shelf on the right side of the upper deck.

    • Leave the Wreckage Cove (enter the jungle on the slope at the highest point, near the big rocks) and go all the way back to the cave entrance at Sandy Cove.
    • Talk to Shaman Habaguanex. He disappears in the burial ground.
    • Follow him. He has now lit the torches and there are no more spirits.
    • Find the hanging rope and enter the Sacred Forest.

    The mysterious herb (top)

    • Talk to yourself. Notice the Arawak sitting on a set of stairs, this is where you find the entrance to the burial ground.
    • Find and talk to Shaman Iguani and Yayo by turning around to the right and then going to the huts which are closer to you.
    • After some talking, time moves forward and there is more talking near the fireplace in the evening, including some Arawak folklore and a pirate joke.
    • Then night falls and Shaman Iguani talks to you inside the hut and goes back to sleep.
    • To find the herb, go to the right after leaving the hut, where you'll see the south cave. Then go counter-clockwise around the forest.
    • The herb glows in the dark as soon as you get close enough, but it becomes invisible when you're too far away or when anything is blocking your direct view, including your character.

    • The first herb (south cave) is right in front of you when you come from the huts.
    • The second herb (east cave) is to the left of the cave entrance, slightly hidden behind some bushes.
    • The third herb (north cave) is on a small hill to the right of the cave entrance.
    • The fourth herb (west cave) is near some bushes to the right of the cave entrance.
    • Simply walk into each light to pick up the herb. After you have all four, talk to yourself.
    • Find your sleeping hut again (in the southwest corner of the map). Get between the sleeping Yayo and Shaman Iguani to sleep as well.
    • A scream wakes you in the morning. Talk to yourself. Go find Shaman Iguani and Yayo a bit east from the centre, near a totem pole.

    If you killed Maximo and Mauricio in the Wreckage Cove (top)

    • Lyndon Aidoo is the captive.
    • Talk to Shaman Iguani. Lyndon Aidoo and Yayo also talk to you. Yayo faints.
    • You are transported to the fireplace of the southeast huts. Lyndon Aidoo brews a potion and there is some more talking between all the characters, when he saves Yayos life.
    • Shaman Iguani and Lyndon Aidoo relocate back to the southwest huts. Yayo tells you about the pirate treasure in the burial ground.

    • Go back to the burial ground (through the hole near the Arawak who is sitting on a set of stairs). Talk to yourself.
    • Go straight to the chest in front of you. Turn around - Peter Tork is behind you.
    • Fight and kill Peter Tork to get some gold, jewels and trinkets.
    • Go back to the forest via the hanging rope.

    • Also go to the offering room in the south cave.
    • Stand right in front of the altar. You talk to yourself, drop the herbs and feel the magic touch of Atabey.

    If you didn't kill Maximo and Mauricio in the Wreckage Cove (top)

    • Mauricio is dead and Maximo is the captive.
    • Talk to Shaman Iguani. Maximo and Yayo also talk to you. Decide whether Maximo should be killed or exiled.

    • If you kill Maximo (sacrifice for Atabey) you are all transported to the platform in the centre of the forest.
    • Watch as Maximo summons the spirits of Peter Tork and angry Arawak.
    • Shaman Iguani talks to you, then a fight starts. Shaman Iguani and Yayo assist you.
    • After you have defeated everyone, you have to talk to Shaman Iguani manually. This gives you time to loot the bodies (especially the sword of Peter Tork if you didn't kill him yourself during the group fight).
    • You are transported back to the hut and talk to Shaman Iguani about Lyndon Aidoo being captured in the burial ground.
    • Go back to the burial ground (through the hole near the Arawak who is sitting on a set of stairs). Talk to Lyndon Aidoo in a corner behind you.
    • Get some gold, jewels and trinkets.
    • Go back to the forest via the hanging rope.

    • If you spare Maximo (compassion for Atabey) you are all transported to the jetty in the Wreckage Cove.
    • Maximo talks to you, give him a few slaps and he finally disappears for good.
    • Shaman Iguani talks to you, then Lyndon Aidoo talks to you as well.
    • Get various items with a skill bonus.
    • Leave the Wreckage Cove (enter the jungle on the slope at the highest point, near the big rocks) and go all the way back to the Sacred Forest.

    • In both cases, go to the offering room in the south cave.
    • Stand right in front of the altar. You talk to yourself, drop the herbs and feel the magic touch of Atabey.

    Orienteering in the Sacred Forest (top)

    • After you have either defeated Peter Tork in the burial ground, saved Lyndon Aidoo from the burial ground or pushed Maximo in the water at the Wreckage Cove AND placed the herbs on the altar in the offering room, talk to Shaman Iguani near the southwest huts.
    • Lyndon Aidoo talks to you to help and will follow you around.
    • You have to find certain spots and pick up items after walking a certain distance in a certain direction.
    • When you hit the right spot, Lyndon Aidoo talks to you. You adjust your direction. Then walk in a straight line, no turning left or right,

    • From the front side of the giant monolith (right in front of the south cave, near where you start). Walk straight to the pile of bones (29 steps).
    • From the head of a dragon skeleton (the one northwest of the centre, not the one one further west near a tree). Walk straight through the bushes towards the lookout post (20 steps).
    • From the roots of an arched tree (right in front of the west cave, the right root on a hill). Walk straight down the hill through the valley, back up the opposite hillside and further into the shrubs (81 steps).
    • After you have picked up a skull, a fish and mushrooms, you get a quest book entry and can return to the southwest huts to talk to Shaman Iguani.

    Atabey (top)

    • After talking to Shaman Iguani, go back into the south cave. Take the herbs from the altar.
    • Talk to Shaman Iguani near the southeats huts and drink the potion.
    • You can now go and look for Atabey.
    • If you enter the west cave, Maxaguan will stay as Cacique.
    • If you enter the north cave, Cabuca and Maxaguan will both be Cacique.
    • If you enter the east cave, Cabuca will become the new Cacique.
    • Automatically walk up to Atabey and watch her various transformations.

    Leaving Aruba (top)

    • After you have talked to Atabey, Shaman Iguani comes to talk to you and you are transported back to the village.
    • Maxaguan and Cabuca talk to you, then Macote. You are transported outside and watch the rain.
    • Maxaguan talks to you and gives you the final map piece.

    • Go back to your ship. On the way there, Lyndon Aidoo talks to you. You can hire him as an officer. If you choose not to. You can still return to him later.
    • Talk to Beatrice at the beach.
    • You are transported to your cabin and switch to Beatrice. Talk to Bonnie and your crewmember.
    • Look at the maps. Your next destination is Dolphin Sands!

    El Dorado (top)

    • Sail to Dolphin Sands. At the beach, the mystery messenger talks to you.
    • Follow the trail of Quiz masters and answer their questions. If you answer incorrectly, you have to start from the beginning. The correct answers are:
    • 1. True
    • 2. True
    • 3. False
    • 4. True
    • 5. False
    • 6. False
    • 7. False
    • 8. Answer b)
    • 9. Answer a)
    • 10. Answer b)
    • 11. Answer c)
    • 12. Answer c)

    • Enter El Dorado. Bonnie talks to you.
    • Go to the chief's house at the end of the right street. Talk to Eugene Devlin.
    • Join in on a big hurrah!
    • If you didn't have enough cargo space for your heritage in gold, silver and sugar, talk to Eugene Devlin later.
    • Explore the village and the surroundings to encounter various characters you may or may not already know.

    Side Quests Available (top)

    A complete list of Side Quests is given here: Side Quests

    The Following quests are NOT available in this story:

    The Following quests are only available AFTER you have finished the main story:

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