• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

CryEngine - Console commands

  • Views Views: 2,203
  • Last updated Last updated:

Navigation

      Modeling guidelines
         Architecture
         Unity - Modelsetup (MAYA)
         Unity - Setup of a gun in Maya
         Advanced foliage shader
         Emissive shader
         Fabric shader
         Main shader
         ReliefTerrain shaders
         Sail shader
         SSS shader
         Suimono 2.0 water shader
         VolumeGlass
         WindowGlass
      Texturing Guidelines
            (3a) CryEngine - CGF setup Maya
            (3b) CryEngine - CGA setup Maya
         CryEngine - Console commands
         CryEngine - Important keys
      Bahamas
      Greater Antilles
         Cuba
         Hispaniola
         Jamaica
         Puerto Rico
         St Domingo
      Lesser Antilles
         Anegada
         Anguilla
         Antigua
         Barbados
         Barbuda
         Dominica
         Granada
         Grenadines
         Guadeloupe
            La Désirade
            Marie-Galante
         Martinique
         Montserrat
         Nevis
         Saba
         Sint Eustatius
         St Barts
         St Croix
         St Johns
         St Kitts
         St Lucia
         St Martins
         St Thomas
         St Vincent
         Tortola
         Virgin Gorda
      Southern Caribbean
   03. Credits
  • This list will be updated regularly! (25. April 2014)

    The console you can open with the key: ^
    If you like the variables to hold at every gamestart, then place an autoexec.cfg in the mainroot of the Free SDK (create a normal TXT, rename it to CFG and write in the comands you like).

    ATTENTION: In the console please NOT type the "=".
    Console command: e_debug_draw 1
    Autoexec command: e_debug_draw = 1

    r_displayinfo = 1 (enables (1) / disables (0) the FPS and Triscount / engine datas etc.)
    e_PhysProxyTriLimit=100000 (For modellers interesting who need more then 10000 triangles for physical proxys (standard is engine-inside 10000)
    p_proxy_highlight_threshold=1000 (The number tell the engine when physical proxys should be highlighted in debug mode (p_draw_helpers 1)
    q_shaderwater = 3 (actual this option is broken but enables in later versions the best watershader (actual value 2)
    r_watercausticsdeferred = 1 (enables the endless caustic reflection under water and remove the boxdrawing of it (actual value 2)
    e_debug_draw = 15 -> Debug draw the helpernodes
    e_debug_draw = 1 -> Debug draw the LODs
    p_draw_helpers = 1 -> Debug physical proxy and helper meshes
    p_check_out_of_bounds = 2 -> Let physics enabled when you leave map borders
Back
Top