I came to think of, how the player is able to sail right through a battle on the world map. At the same time the player must avoid storms and often enemy ships to prevent to get entangled with them.
If it's possible, it would increase the sailing realism, if the player had to sail around sea battles or risk getting "sucked" into them with no control of, where in the battle they would wind up.
Ok, that turned into two ideas: one about avoiding battles and one about the player's location in the battle, if they choose to join it. Right now, I can fairly precisely decide where to leave the world map, if I want to join the battle, and in this way place my ships in an advantageous position - behind the enemy ships, so I control the encounter. What if that option was removed, so the player came out into the battle in a random place?
Please note, that I have no knowledge about the programming behind the storm engine, and if this is even possible. I'm grateful, that so many others do and are willing to improve this game even more.
If it's possible, it would increase the sailing realism, if the player had to sail around sea battles or risk getting "sucked" into them with no control of, where in the battle they would wind up.
Ok, that turned into two ideas: one about avoiding battles and one about the player's location in the battle, if they choose to join it. Right now, I can fairly precisely decide where to leave the world map, if I want to join the battle, and in this way place my ships in an advantageous position - behind the enemy ships, so I control the encounter. What if that option was removed, so the player came out into the battle in a random place?
Please note, that I have no knowledge about the programming behind the storm engine, and if this is even possible. I'm grateful, that so many others do and are willing to improve this game even more.