Then you let me deal with the need to keep those new players informed. You've made a fair point, but is there a need to throw a monkey wrench into a product that has taken that fact, and many other arguments, into account for an entire month of operation? If ten more people jump on the same bandwagon we will not even progress to the beta stage.
This is my project and my responsibility. Can I have that understanding?
ps. A caravel is not the most maneuverable vessel in the Caribbean. How the entire "arcade mode should be more arcade" argument stems from a playtest of one shiptype is beyond me. I have two hundred and twenty ships handmade, a large number of those with dissimilar individual statistics and historically-derived handling.
I posted a youtube video showcasing WBT arcade gameplay with a ship type that was historically known to turn on a dime and handle just as well on most points of sail. Obviously, good material like that is all but ignored and forgotten.
This is my project and my responsibility. Can I have that understanding?
ps. A caravel is not the most maneuverable vessel in the Caribbean. How the entire "arcade mode should be more arcade" argument stems from a playtest of one shiptype is beyond me. I have two hundred and twenty ships handmade, a large number of those with dissimilar individual statistics and historically-derived handling.
I posted a youtube video showcasing WBT arcade gameplay with a ship type that was historically known to turn on a dime and handle just as well on most points of sail. Obviously, good material like that is all but ignored and forgotten.