And if We take your writings serious, what, in your opinion, we should do now? To satisfy one of ouer possible costumer, which wont going to pay for ouer work, which we made on our free time?
Thats the holier-than-thou lack of diplomacy that caused me to stop contributing to development in a heartbeat. Thanks for reminding me of such.
Steven's points are completely valid, this is a dated game engine and no amount of love and attention can cure some of its major flaws, but, as the Builders above would put it themselves, there are ways around the common observations and such issues to maximise the performance and utility of POTC + Build.
The overly large icons can be solved by going into an ini file in the root directory, making the game windowed at a reasonably high resolution such as 1440x900 for a 21+ inch widescreen LCD. Graphical quality admittedly depends on the computer system in question. I'm using an ATI Radeon which other than some driver issues causing memory loss (bad for long-duration gaming), the 2003 game engine looks surprisingly up to date with the hardware bells and whistles turned up. Other cards may have issues with (such as the) water rendering making the glitter particles abnormally large, as I've seen with some screenshots.
There is also the ENB graphics enhancement which bears a lot of potential by (I think) updating the DirectX renderers. Just look at Pieter's screenshots. That should make better use of your high horsepower system and hopefully solve some graphical gripes along the way. Just don't run in default resolutions or the icons will be forever large.
But if and when the game works right, the sheer amount of well-hidden additional content blows the unexpecting player away, and this is what the Builders aim to achieve. Sea Dogs in its basic formulae still, to date, offers very much more in gameplay than yon average completable-in-24-hours action RPG, and while the Builders' approach to their expansion is not to everyone's taste due to its non commercial focus, it is arguably its lack of stinky bureaucracy that makes it the best of the age of sail modding community.
To me it's sort of a realism mod like the many GWX, LWAMI etc etc modifications that exist to make naval warfare games better. I did spend some amount of time to hopefully improve some aspects of it and bring a few new boats onto the playing field, and excuse my French but even before I started tinkering for-own-profit, Build was and still is bloody awesome.
And that my dear comrades is how I believe we should approach the issue of in-your-face feedback. It's never about facing off with the poster where he/she is merely posting in good faith to try and make things better in whichever way. It's about harnessing the new energy they bring and channeling the new ideas and perspectives they bring and putting them in line with the Builders' mode of thinking.
But of course, since the post is made by me, I don't expect any sort of respect in return. But when none was given to me when I posted Steven-style feedback last month, should I care?