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Solved well my pc work with build 14 beta 2.2

christodel18

Sailor Apprentice
Hearts of Oak Donator
this my pc specs if not what should i do to make it work?:
Intel(R) Pentium(R) CPU G620T @ 2.20 GHz
4.0.0 GB of ram
64 bit
 
nea problemo, you can. Copy for tha' the "Save"-folder somewhere, paste it then later into the fresh install. This should be the simplest way. Flippin' best of all, if it doesn't function invite me to a bathtubbattle.
 
that's ey tough one: hmmm, call your favorite bug Ghostship, open windows and put some honey on the tip of the mess all around you. How's tha'?-)

..then crawl slowly from the crows-nest.

Isn't Jack the exotic bird gettin' the legendary boat? would phrow me away loik seeing him command that board wearing nuttn but bed-spread. Rather blurfect in an brite-ish tropical nebula. Whahh, don't make us search for some assorted floating planks. Bickernearows are sampling corvettes, inni? or beercoasters for that madder. Cheerioké
 
Ah, a new FAQ! Good job.

Ayup. New game required, but this usually only happens 2-3 times a year.
 
i need help i plays well on other storyline but jack sparrow wont work it always crashes when gibbs tells jack story on grand caymen plz help i really want to play this storyline
 
Do you have any error logs?


Check this post ( item #5 ) for how to set up error logging --->> http://www.piratesahoy.net/threads/frequently-asked-questions.14915/#post-352879
i found this on compile.log:
Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 857
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 73 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
proc_break_video()
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 748
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 1276 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 73 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
SETTING MUSIC: music_main_menu
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
SETTING MUSIC: music_main_menu
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
ShowProfile: orig btnidx=1
ShowProfile: prop btnidx=1
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
ShowProfile: orig btnidx=1
ShowProfile: prop btnidx=1
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
ShowProfile: orig btnidx=1
ShowProfile: prop btnidx=1
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
ShowProfile: orig btnidx=1
ShowProfile: prop btnidx=1
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
ShowProfile: orig btnidx=1
ShowProfile: prop btnidx=1
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
ShowProfile: orig btnidx=1
ShowProfile: prop btnidx=1
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
ShowProfile: orig btnidx=1
ShowProfile: prop btnidx=1
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
ShowProfile: orig btnidx=1
ShowProfile: prop btnidx=1
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
ShowProfile: orig btnidx=1
ShowProfile: prop btnidx=1
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
Done loading
bool CreateParticleEntity()
!!! Reload to 353
ItemLogic: On load location Tortuga_tavern
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_tavern_pirate
Template <follow> -> timeout chr.id = Storyteller
Template <follow> -> teleport chr.id = Storyteller to pos(-5.0093, 1.e-004, 2.9884)
Overup cargo space on 6
locator_name = fakeReload lockedReloadLocator = reload1
reload_cur_island_index = -1
reload_cur_location_index = 353
reload_island_index = -1
reload_location_index = 403
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 20, theHour = 14
!gWeatherInit Whr_Generator() - Initialized
ItemLogic: On load location Cayman_Port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\purse
LandInterface DoSetFlags: 0
 
also on system.log it said:
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 60356732 ticks.
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
resource\models\locations\Inside\Tavern01\..\back\inside_back_e.gm: can't open geometry file
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Release
Undefined error
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Release
Undefined error
Release
Undefined error
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
ReleaseVertexBuffer::ReleaseVertexBuffer
Undefined error
ReleaseIndexBuffer::ReleaseIndexBuffer
Undefined error
Release
Undefined error
Ship Boat doesn't have fire places
Release
Undefined error
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
 
Most of that is stuff we all have. The "undefined error" and "can't open geometry file" are different. You say it does this time after time? Usually starting over from a save will let it work on the next attempt. Maybe you will have to go back to a save from before you landed on that island.
 
Most of that is stuff we all have. The "undefined error" and "can't open geometry file" are different. You say it does this time after time? Usually starting over from a save will let it work on the next attempt. Maybe you will have to go back to a save from before you landed on that island.
well every storyline works expect for Nathaniel Honk,woodies roger and jack sparrow
 
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