I just try it out, and it sure fit well the game! I had the feeling I had met back a long lost old friend again.
This is the ship I used long ago to conquer my first Seadogs fort, Costa Sinistra, which was far from easy... I've just plundered half of the English forts with it, as well than a few convoys... <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
I renamed all .gm warship6 in stead of 2 and gave him aproximativly the same stats from Seadogs :
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//-------------------------------------------------------------------------
// Warship6 Warship - Seadogs Warship, ported to PotC by artes
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Warship6";
refShip.id = refShip.Name;
refShip.all = "Warship1";
refShip.Nation = FRANCE;
refShip.Class = 2;
// refShip.Walk = "";
refShip.Cannon = CANNON_TYPE_LONG_LBS24;
refShip.MaxCaliber = 24;
refShip.Weight = Tonnes2CWT(2000);
refShip.Capacity = 2750;
refShip.CannonsQuantity = 48; // 21L/21R/6B/0F
refShip.Cannons.Borts.cannonf.qty = 0;
refShip.Cannons.Borts.cannonb.qty = 6;
refShip.MaxCrew = 425;
refShip.MinCrew = 120;
refShip.SpeedRate = 9.5;
refShip.TurnRate = 30;
refShip.Price = 70000;
refShip.HP = 12000;
refShip.SP = 100;
refShip.BI.Tex = 12;
refShip.BI.Pic = 1;
refShip.QDeck = "ShipDeck2";
refShip.CannonsDeck = 2;
refShip.CargoHold = 1;
refShip.Cabin = "Cabin2";
//Period
refShip.period.0 = 0.0; //
refShip.period.1 = 0.1; //
refShip.period.2 = 0.8; //
refShip.period.3 = 0.2; //
refShip.period.4 = 0.0; //
refShip.period.5 = 0.0; //
//Nation
refShip.england = 0.0; //
refShip.france = 1.0; //
refShip.holland = 0.0; //
refShip.portugal = 0.0; //
refShip.pirate = 0.0; //
refShip.spain = 0.0; //
refShip.america = 0.0; //
refShip.Type.Trade = false;
refShip.Type.War = true;
refShip.WaterLine = 0.0;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.9;
//refShip.TurnDependWeight = 0.8;
refShip.InertiaAccelerationX = 3.0; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 14; refShip.InertiaBrakingY = 5;
refShip.InertiaAccelerationZ = 5.0; refShip.InertiaBrakingZ = 3.0;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;<!--c2--></div><!--ec2-->
The only thing missing is a path file for the little crewmen, and the game ask for two textures as well : <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Can't load texture resource\textures\SHIPS\SS_PODSTAV.TGA.tx
Can't load texture resource\textures\SHIPS\DECK1.TGA.tx<!--QuoteEnd--></div><!--QuoteEEnd-->
And for last, the camera path file is visible, in gray.
Good job importing this ship! <img src="style_emoticons/<#EMO_DIR#>/thumbs1.gif" style="vertical-align:middle" emoid=":2up" border="0" alt="thumbs1.gif" />