I just finished checking Start New Game on ALL storylines to prepare for the Beta 3.3 public release.
Didn't run into any obviously game-breaking issues, but there is definitely *some* weirdness going on here and there.
Standard (Colonial Powers): No apparent problems.
Woodes Rogers (Golden Age of Piracy): Gives these compile.log entries on Start New Game:
This is quite bizarre, since those items ARE defined in initItems.c!
That last line is probably not a problem. But @Jack Rackham: Is it still possible to do anything about that? To put the player's ship at least somewhere?
Assassin (Spanish Main): No apparent problems.
Bartolomeu (Spanish Main): Has these error.log entries:
Brave Black Flag (Golden Age of Piracy): No apparent problems.
Devlin Opera (Early Explorers): No weird errors at all. However, I did notice:
@Jack Rackham: Do you know why that is in use in the "Remond_Port" location? Looks like it is on purpose:
But that is not apparently a problem.
Gold-Bug (Napoleonic): No problems, apart from:
Hornblower (Napoleonic): No apparent problems. Only this:
@Bartolomeu o Portugues, have you seen those types of errors before? Do you know what might trigger them?
Jack Aubrey (Revolutions): No apparent problems.
Jack Sparrow (Colonial Powers): No apparent problems.
Did catch this log:
If I recall, that is OK and is a message that is generated when a random character is being generated with the player character model.
If that happens, then another model is chosen to prevent there from being more than 1 of the player character model in the game.
The starting model of "Fawn" is quite a common one, so this should be nothing to worry about.
Jean Lafitte (Napoleonic): No apparent problems.
La Croix (Golden Age of Piracy): No apparent problems.
Originally posted here: http://www.piratesahoy.net/threads/new-fetch-quest-for-3-3-needs-testing.21152/page-12#post-497508
Moved to a separate thread since the issue it was posted for appears to have been resolved and these are more general issues.
Didn't run into any obviously game-breaking issues, but there is definitely *some* weirdness going on here and there.
Standard (Colonial Powers): No apparent problems.
Woodes Rogers (Golden Age of Piracy): Gives these compile.log entries on Start New Game:
Code:
WARNING!!! Item id = bladep2 not implemented
WARNING!!! Item id = pistolb1 not implemented
WARNING!!! Item id = bladep6 not implemented
WARNING!!! Item id = bladeA17 not implemented
WARNING!!! Item id = bladeA2 not implemented
WARNING!!! Item id = bladeA5 not implemented
WARNING!!! Item id = bladep6 not implemented
WARNING!!! Item id = pistol_armchair not implemented
WARNING!!! Item id = blade3carpets not implemented
WARNING!!! Item id = bladearmchair not implemented
WARNING!!! Item id = bladebarrel not implemented
WARNING!!! Item id = pistolbarrel not implemented
WARNING!!! Item id = bladeglobe not implemented
WARNING!!! Item id = bladebasket not implemented
WARNING!!! Item id = pistoldart not implemented
WARNING!!! Item id = pistolthrowaxe not implemented
WARNING!!! Item id = pistolthrowaxe not implemented
WARNING!!! Item id = pistolthrowaxe not implemented
WARNING!!! Item id = pistolthrowaxe not implemented
WARNING!!! Item id = pistoldart not implemented
WARNING!!! Item id = pistoldart not implemented
WARNING!!! Item id = pistoldart not implemented
WARNING!!! Item id = bladeA5 not implemented
WARNING!!! Item id = bladespyglass6 not implemented
WARNING!!! Item id = pistol201 not implemented
WARNING!!! Item id = pistol201 not implemented
WARNING!!! Item id = bladeladle not implemented
WARNING!!! Item id = pistolrammer not implemented
WARNING!!! Item id = pistolboom not implemented
WARNING!!! Item id = pistolsponge not implemented
WARNING!!! Item id = pistol205 not implemented
WARNING!!! Item id = pistol206 not implemented
WARNING!!! Item id = pistol202 not implemented
WARNING!!! Item id = bladecompasses not implemented
WARNING!!! Item id = bladeboathook_1 not implemented
WARNING!!! Item id = bladeflag_pir not implemented
WARNING!!! Item id = bladeanchor not implemented
WARNING!!! Item id = pistoldart not implemented
WARNING!!! Item id = bladeaxe5 not implemented
WARNING!!! Item id = bladeA2 not implemented
WARNING!!! Item id = pistolsponge not implemented
WARNING!!! Item id = bladebarrel not implemented
WARNING!!! Item id = bladeaxe4 not implemented
WARNING!!! Item id = bladeA17 not implemented
WARNING!!! Item id = pistolrammer not implemented
Incorrect location id for location character's ship (location not found)
That last line is probably not a problem. But @Jack Rackham: Is it still possible to do anything about that? To put the player's ship at least somewhere?
Assassin (Spanish Main): No apparent problems.
Bartolomeu (Spanish Main): Has these error.log entries:
Code:
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 53
missed attribute: location
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 53
null ap
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 53
no rAP data
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 54
missed attribute: location
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 54
null ap
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 54
no rAP data
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 53
missed attribute: location
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 53
null ap
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 53
no rAP data
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 54
missed attribute: location
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 54
null ap
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 54
no rAP data
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 53
missed attribute: location
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 53
null ap
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 53
no rAP data
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 54
missed attribute: location
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 54
null ap
RUNTIME ERROR - file: Loc_ai\types\LAi_guardian.c; line: 54
no rAP data
RUNTIME ERROR - file: items\initItems.c; line: 3729
function 'InitQuestItem' stack error
RUNTIME ERROR - file: items\initItems.c; line: 3729
function 'InitQuestItem' stack error
RUNTIME ERROR - file: items\initItems.c; line: 3729
function 'InitQuestItem' stack error
Brave Black Flag (Golden Age of Piracy): No apparent problems.
Devlin Opera (Early Explorers): No weird errors at all. However, I did notice:
Code:
ItemLogic: Loaded model ammo\\BuildingItemsJRH\ladder_very_big
Code:
//JRH -->
Locations[n].locators_radius.goto.very_nice = 1.0;
Locations[n].locators_radius.randitem.randitem2 = 0.01;
Locations[n].items.randitem2 = "bladebarrel";
Locations[n].locators_radius.randitem.randitem3 = 0.01;
Locations[n].items.randitem3 = "ladder_very_big";
//<-- JRH
Gold-Bug (Napoleonic): No problems, apart from:
Code:
Incorrect location id for location character's ship (location Charleston_Port not found)
Hornblower (Napoleonic): No apparent problems. Only this:
Code:
Template <runto> -> path not found chr.id = Ant_soldier_6
SETTING MUSIC: music_eng_town
SETTING MUSIC: music_eng_town
Template <runto> -> path not found chr.id = Ant_soldier_6
Template <runto> -> path not found chr.id = Ant_soldier_6
Jack Aubrey (Revolutions): No apparent problems.
Jack Sparrow (Colonial Powers): No apparent problems.
Did catch this log:
Code:
Main character's twin found!!!
If that happens, then another model is chosen to prevent there from being more than 1 of the player character model in the game.
The starting model of "Fawn" is quite a common one, so this should be nothing to worry about.
Jean Lafitte (Napoleonic): No apparent problems.
La Croix (Golden Age of Piracy): No apparent problems.
Originally posted here: http://www.piratesahoy.net/threads/new-fetch-quest-for-3-3-needs-testing.21152/page-12#post-497508
Moved to a separate thread since the issue it was posted for appears to have been resolved and these are more general issues.