Officers hired at taverns have many dialogue options for managing them and you, none of which the officers you can get in the different quests have, only exception I noticed is Rys Bloom. Artois Voisey, Lucas da Saldhana, Claire Larrouse... they are cool to have around, and some of them have unique appearances, but their dialogue is or becomes fixed (Lucas always thanks you for rescuing him, Artois becomes silent, Gervasio says the same line he spoke when you first talk to him...), there is no option to fire them (I wouldn't want to fire any of them, but still...), and you need a regular officer for some things like building or changing the difficulty (though Rys Bloom does the job nicely).
It would be good for them, if it were possible, to have the regular officer lines after completing their mission. And maybe some way to train or specialize their skills and attributes (by the time I got Artois, I was a better navigator than him even without item buffs, and his tagged attributes did not include sailing. In fact, the only ones I found useful are Lucas and Joaquin de Masse, because they start at high level and health, have good combat skills, and so they can quickly be turned into gutting machines. And they look cool!) Speaking of Lucas, shouldn't he have a golden armor in his inventory by default?
Also, could there be some way to prevent them from dying? Not necessarily immortality like Danielle, but maybe dropping unconscious until the fight is over if their health falls too low.
And is there a list of these characters? I got a good load of them, but I've read about some I've never seen like Amerigo Vieira or Florens Clauss, and apparently Sabbine Matton (the daughter of Martinique's store owner) can become an officer though I don't know how. Oh, and Edgar seems to have a quest, is there a list of character quests if any? I only knew of Artois/Nigel.
Finally, I noticed that the officer's attributes or skills don't seem to apply too well unless your officer travels with you. I had this french guy named Baldewyn Coffier, my quartermaster, 10 in commerce and the advanced commerce perk. In the stores the price changed depending on whether or not he was accompanying me. I think it's the attributes since he had the "trusting lad" perk and I could sell contraband at the stores while he was at the ship, but I'm not sure. Also, isn't the gunner supposed to give full bonus to accuracy and cannons attributes? I had Edgar Atwood as gunner and he only contributed to melee, no accuracy or cannons. But gunner skills worked, and he keeps my musket loaded.
It would be good for them, if it were possible, to have the regular officer lines after completing their mission. And maybe some way to train or specialize their skills and attributes (by the time I got Artois, I was a better navigator than him even without item buffs, and his tagged attributes did not include sailing. In fact, the only ones I found useful are Lucas and Joaquin de Masse, because they start at high level and health, have good combat skills, and so they can quickly be turned into gutting machines. And they look cool!) Speaking of Lucas, shouldn't he have a golden armor in his inventory by default?
Also, could there be some way to prevent them from dying? Not necessarily immortality like Danielle, but maybe dropping unconscious until the fight is over if their health falls too low.
And is there a list of these characters? I got a good load of them, but I've read about some I've never seen like Amerigo Vieira or Florens Clauss, and apparently Sabbine Matton (the daughter of Martinique's store owner) can become an officer though I don't know how. Oh, and Edgar seems to have a quest, is there a list of character quests if any? I only knew of Artois/Nigel.
Finally, I noticed that the officer's attributes or skills don't seem to apply too well unless your officer travels with you. I had this french guy named Baldewyn Coffier, my quartermaster, 10 in commerce and the advanced commerce perk. In the stores the price changed depending on whether or not he was accompanying me. I think it's the attributes since he had the "trusting lad" perk and I could sell contraband at the stores while he was at the ship, but I'm not sure. Also, isn't the gunner supposed to give full bonus to accuracy and cannons attributes? I had Edgar Atwood as gunner and he only contributed to melee, no accuracy or cannons. But gunner skills worked, and he keeps my musket loaded.