I remember that while I was working on my "Captain Coming Through!" patch for CT, there was one area on a level/map, on a pier, where the only waypoints for the NPCs were further inland. This made the NPCs obstinately walk towards the land -- considering the pier an 'off limits' area (that they were located out of bounds).
I don't remember exactly how, anymore, but I know there is a way of getting those waypoints to show in-game. I remember visually seeing them. They are actually written into the map/level model itself, and you can edit these waypoints with the community's Inez Dias Tool (but you need to gather the co-ordinates in-game first).
I don't remember exactly how, anymore, but I know there is a way of getting those waypoints to show in-game. I remember visually seeing them. They are actually written into the map/level model itself, and you can edit these waypoints with the community's Inez Dias Tool (but you need to gather the co-ordinates in-game first).
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