• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Town Design

Bartolomeu o Portugues

Buccaneer
Staff member
Administrator
Storm Modder
Storm Modeller
I would like we discuss about the towns. What kind of town we want for Corsair4 ?

Btw : It would be interesting that Captain Caceres can also give his opinion in this topic. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
PotC STYLE! <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />

(More elaborate post coming later... <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> )
 
<!--quoteo(post=311574:date=Apr 7 2009, 03:57 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 7 2009, 03:57 PM) <a href="index.php?act=findpost&pid=311574"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->PotC STYLE! <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />

(More elaborate post coming later... <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> )<!--QuoteEnd--></div><!--QuoteEEnd-->

Indeed <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> But I would like to recognize also some historic forts or neighborhood for instance. (Spanish forts is my preference <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> )
Of course, this work would be limited to a few towns. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I had to catch the bus home when I wrote my previous post, so here's the more extensive version:

Not just the towns, but the islands as well, should all look unique. Each town should be different from the others and you should be able to see their nationality based on the architecture.
The islands should also look different. In PotC and other Storm-engine based games, all islands are basically green cliffs with some towns on them.
In the real Caribbean, islands are a lot lower, with sandy beaches and such. So a mix between cliffy islands, sandy islands and rocky islands would be a lot more interesting.
The towns and jungles should also properly be modeled onto the islands so you can see them from sea and the directions are correct (eg. NOT like OUR new islands! <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> )
Each island might even be partly rocky, partly "cliffy" and have a sandy beach or two as well. As long as there's something "special" about the islands.
If possible, it would be especially nice if the islands and the towns would, at least somewhat, resemble their real-life historical counterparts.

If this is too much work, personally I would rather have less islands than everything looking the same.
After all, I do not believe there's much gameplay value to be gained in having "a lot" of anything.
Dozens of ships, dozens of weapons and dozens of locations is not going to make for an interesting game, unless a lot of things are done with them as well.
This is still apparent in the "New Horizons" mod; we've added a lot of new islands, but even three years later, the "filling up and making use of the locations" process still hasn't been finished.

Of course the town design is part of a more extensive nation- and period-specific "variety" feature.
Other things that should be subject to this are the character models, ships and weapons.
The characters of a certain nation should be recognisable as such, as should be the ships and even the weapons could be nation-specific.
In addition to the graphical differences between nations, there should also be gameplay differences.
Each nation should have its own strengths and weaknesses and offer different advantages and disadvantages to the player.
 
Would be nice if you could raid some famous forts, like El Morro. But as Pieter says, the islands should resemble their real counterparts and not be just a set of cliffs. Nations should be distinguishable from eachother, graphic and gameplay-wise (as Pieter says) so that your choice for a Nation should make some impact.
 
I like your comments Pieter. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
Let's hope "they" have already thought of that.
 
You're right, Pieter, about locations and nations <img src="style_emoticons/<#EMO_DIR#>/thumbs1.gif" style="vertical-align:middle" emoid=":2up" border="0" alt="thumbs1.gif" />
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Dozens of ships, dozens of weapons and dozens of locations is not going to make for an interesting game, unless a lot of things are done with them as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
Indeed. Anyway, modders can make more weapons, locations and ships with a good editor.
 
Back
Top