well, the number of item receive from the abbot is simple and correct because I simply change 1 into the number desire and it work fine. So I guess it's about the officers (Russian and French). I simply copy and paste what I edit in the RPGUtilite file (it work fine). Skill stats are change from 25 to 75. Can you have a look to see what's wrong? I don't see ; or ) missing.
SetShipSkill(sld, 75+rand(25), 75+rand(25), 75+rand(25), 75+rand(25), 75+rand(25), 75+rand(25), 75+rand(25), 75+rand(25), 75+rand(25));
SetSelfSkill(sld, 75+rand(25), 75+rand(25), 75+rand(25), 75+rand(25), 75+rand(25));
LAi_SetHP(sld, 4500.0, 4500.0);
sld.dialog.FileName = "Quest\Sharlie\Goldberg.c";
sld.dialog.currentnode = "Osmanov_Officer";
sld.greeting = "patrol";
SetCharacterPerk(ch, "Ciras");
SetCharacterPerk(ch, "BasicDefense");
SetCharacterPerk(ch, "AdvancedDefense");
SetCharacterPerk(ch, "CriticalHit");
SetCharacterPerk(ch, "HPPlus");
SetCharacterPerk(ch, "Tireless");
SetCharacterPerk(ch, "EnergyPlus");
SetCharacterPerk(ch, "Sliding");
SetCharacterPerk(ch, "SwordplayProfessional");
SetCharacterPerk(ch, "HardHitter");
SetCharacterPerk(ch, "BladeDancer");
SetCharacterPerk(ch, "Gunman");
SetCharacterPerk(ch, "GunProfessional");
SetCharacterPerk(ch, "Grus");
SetCharacterPerk(ch, "ByWorker");
SetCharacterPerk(ch, "ByWorker2");
SetCharacterPerk(ch, "IronWill");
SetCharacterPerk(ch, "ShipEscape");
SetCharacterPerk(ch, "SharedExperience");
SetCharacterPerk(ch, "Medic");
SetCharacterPerk(ch, "Trustworthy");
SetCharacterPerk(ch, "Rush");
SetCharacterPerk(ch, "FastReload");
SetCharacterPerk(ch, "HullDamageUp");
SetCharacterPerk(ch, "SailsDamageUp");
SetCharacterPerk(ch, "CrewDamageUp");
SetCharacterPerk(ch, "CriticalShoot");
SetCharacterPerk(ch, "LongRangeShoot");
SetCharacterPerk(ch, "CannonProfessional");
SetCharacterPerk(ch, "ShipDefenseProfessional");
SetCharacterPerk(ch, "ShipSpeedUp");
SetCharacterPerk(ch, "ShipTurnRateUp");
SetCharacterPerk(ch, "Alchemy");
SetCharacterPerk(ch, "Brander");
SetCharacterPerk(ch, "Troopers");
SetCharacterPerk(ch, "LongRangeGrappling");
SetCharacterPerk(ch, "GrapplingProfessional");
SetCharacterPerk(ch, "MusketsShoot");
SetCharacterPerk(ch, "BasicCommerce");
SetCharacterPerk(ch, "AdvancedCommerce");
SetCharacterPerk(ch, "ProfessionalCommerce");
SetCharacterPerk(ch, "FastReload");
SetCharacterPerk(ch, "ImmediateReload");
SetCharacterPerk(ch, "Carpenter");
SetCharacterPerk(ch, "LightRepair");
SetCharacterPerk(ch, "Builder");
SetCharacterPerk(ch, "BasicBattleState");
SetCharacterPerk(ch, "AdvancedBattleState");
SetCharacterPerk(ch, "SelfRepair");
SetCharacterPerk(ch, "InstantRepair");
SetCharacterPerk(ch, "StormProfessional");
SetCharacterPerk(ch, "WindCatcher");
SetCharacterPerk(ch, "SailsMan");
SetCharacterPerk(ch, "Turn180");
SetCharacterPerk(ch, "SailingProfessional");
SetCharacterPerk(ch, "Doctor1");
SetCharacterPerk(ch, "Doctor2");
SetCharacterPerk(ch, "SeaDogProfessional");
SetCharacterPerk(ch, "Energaiser");
SetCharacterPerk(ch, "MapMaker");
RemoveAllCharacterItems(sld, true);
GiveItem2Character(sld, "blade_19");
EquipCharacterbyItem(sld, "blade_19"); // 151012
AddItems(sld, "cartridge", 25);
AddItems(sld, "Spyglass3", 1);
AddItems(sld, "pistol5", 2);
AddItems(sld, "potion2", 25);
AddItems(sld, "cirass4", 1);
EquipCharacterbyItem(sld, "pistol5"); // 151012
EquipCharacterbyItem(sld, "cirass4"); // 151012
EquipCharacterbyItem(sld, "Spyglass3");
LAi_SetCharacterUseBullet(sld, "cartridge");
ChangeCharacterAddressGroup(sld, "FortFrance_tavern_upstairs", "goto", "goto1");
DialogExit();