The "Sea Wolfe" has set to the high seas again from COAS into SDTEHO.
The transition replacement was not completely flawless, but it works well.
I always enjoyed this ship with its working gimbal navigation compass and sailing model. After modifying the files, everything works correctly (sails, rigging, lighting, sailor points, etc) in Storm Engine 2.9 and this game, except it adds additional cannon to the ship (+2 for both starboard and port sides), and introduces the original COAS "cannon bug", as they cannot be removed based on the hidden program folder script file and model file discrepancy. I cannot correct this deficiency without potentially breaking my game along with lack of direct access to the program folder, even though I could potentially override this file anyway. This model was replaced from the similar unique game ship model, "Mirage" obtained via the Dutch Gambit English Privateer questline, but potentially could work with any model in the game, preferably unique. This was done WELL AFTER returning the ship from its fake "Flying Dutchman" and it is changing in hull image design. When I switched the model, the only stat that was upgraded was maneuverability was upgraded at the Kapstervil shipyard. Essentially you will always have 4 additional cannon, until they are destroyed, which then the game reverts to the 22 20 lb guns as per standard on "Mirage". All other statistics are identical.
Once the ship is fully upgraded, it is a VERY powerful 4th rate ship, and surpasses most 3rd rate ships including corvettes, if sailed correctly. It can even take down 2nd rate ships, if you really skilled and patient.
If someone else decides to do this change, remember a very important modding point:
NEVER have a critical game save at sea when the ship model is rendered the FIRST TIME, as this will CRASH and BREAK your game at that point (but not previous saves, if you are not at sea). This is because the game is "looking" for the original ship model files, and there are significant differences between the two models. Save you game ON LAND first, and then board the ship, and everything will be correct.
One thing I noticed about the "Sea Wolfe" ship model, it is does not have the EXACT amount of damage modeling for masts/sails as the "Mirage", however is still well above most of the models in complexity. This was an upgrade in Storm Engine 2.9.
"Fair winds and following seas".
- TBK
The transition replacement was not completely flawless, but it works well.
I always enjoyed this ship with its working gimbal navigation compass and sailing model. After modifying the files, everything works correctly (sails, rigging, lighting, sailor points, etc) in Storm Engine 2.9 and this game, except it adds additional cannon to the ship (+2 for both starboard and port sides), and introduces the original COAS "cannon bug", as they cannot be removed based on the hidden program folder script file and model file discrepancy. I cannot correct this deficiency without potentially breaking my game along with lack of direct access to the program folder, even though I could potentially override this file anyway. This model was replaced from the similar unique game ship model, "Mirage" obtained via the Dutch Gambit English Privateer questline, but potentially could work with any model in the game, preferably unique. This was done WELL AFTER returning the ship from its fake "Flying Dutchman" and it is changing in hull image design. When I switched the model, the only stat that was upgraded was maneuverability was upgraded at the Kapstervil shipyard. Essentially you will always have 4 additional cannon, until they are destroyed, which then the game reverts to the 22 20 lb guns as per standard on "Mirage". All other statistics are identical.
Once the ship is fully upgraded, it is a VERY powerful 4th rate ship, and surpasses most 3rd rate ships including corvettes, if sailed correctly. It can even take down 2nd rate ships, if you really skilled and patient.
If someone else decides to do this change, remember a very important modding point:
NEVER have a critical game save at sea when the ship model is rendered the FIRST TIME, as this will CRASH and BREAK your game at that point (but not previous saves, if you are not at sea). This is because the game is "looking" for the original ship model files, and there are significant differences between the two models. Save you game ON LAND first, and then board the ship, and everything will be correct.
One thing I noticed about the "Sea Wolfe" ship model, it is does not have the EXACT amount of damage modeling for masts/sails as the "Mirage", however is still well above most of the models in complexity. This was an upgrade in Storm Engine 2.9.
"Fair winds and following seas".
- TBK
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