Ahoy lads!
I mades me a few discoveries with them missin sounds aboard ship. Seems any sounds initialized in sound_alias.ini as random list are affected as long as they are not used in sound_scheme.ini as well. From what I reckon, the list in alias be fer a situation specific sound event whereas those lists used in scheme, are environmental.
Also I noticed that the sounds only dissapear when the crosshair be switched off! I managed ta fix up some sounds fer that "bein there" feelin, but if we can trace where the relation of sound event to crosshair activation lies, then were in buisness.
If any soul could shed light on this we might make this a game worth playin. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="
" border="0" alt="me.gif" />
Luck be with us
RJ
I mades me a few discoveries with them missin sounds aboard ship. Seems any sounds initialized in sound_alias.ini as random list are affected as long as they are not used in sound_scheme.ini as well. From what I reckon, the list in alias be fer a situation specific sound event whereas those lists used in scheme, are environmental.
Also I noticed that the sounds only dissapear when the crosshair be switched off! I managed ta fix up some sounds fer that "bein there" feelin, but if we can trace where the relation of sound event to crosshair activation lies, then were in buisness.
If any soul could shed light on this we might make this a game worth playin. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="

Luck be with us
RJ