Update Nov 05
The Haunted Maltese Abbey
The dungeon with a difference
I have turned the "Abbey of the Maltese Order" in the new Greenford suburb into a haunted abbey. Basically a dungeon, but there are quite some differences to the usual "smugglercaves":
-The looks of location and characters differ from the usual
-New effects, traps and events spice up monster killing and treasure digging
-If you want a change from the straightforward killing of one monster behind the other, here you can play in a sneaky style: most enemies are a bit shortsighted(the background story will tell you why) So you can sneak around them in the mazelike locations, wage hit and run attacks or lure single enemies into quiet corners to dispatch them one by one
-Three "levels": to get to the crypt where the rich grandmasters of the Maltese order (and their treasures!) are buried you have to fight yourself through other locations
-The central level is much more rewarding. Digging for treasure there will yield more loot than the usual boxes(and a few surprises ) If you loot all enemies and dig up all treasure you should be able to buy a fine new ship. (If you get out alive without being looted yourself) So an abbeytour is just the thing to start your carreer
-occaisional "bossmonsters" which are stronger than average (sometimes you'd better run..)
-thieves that run with your money (you think that's a pointless feature? Then try to chase a running thief through a maze full of traps and ghosts..)
Sounds a bit like a boasting advertisement, eh? Well, all this is of course only on amateurmod level. The locations use existing models with only slight modifications, in the long run the events may not be so surprising anymore, and with the effects I may have done too much :wink (Feel free to say so, I can esily tune them a bit down)