Insanely hard gameplay is not going to make the game very popular though. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
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For guns... maybe make them not so common? One gun shot can tak out a person in real life, especially when well-aimed.
Would be really annoying if that happened to the main character. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
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I like Sordid's fighting description too. Indee sounds a bit like the Indiana Jones game.
Though in that game, there were a whole bunch of attacks available based also on your position relative to the enemy.
In any case, it worked very intuitive and was fun. But not very hard or challenging,
because enemies would be inclined not to attack you while you were beating up one of their friends. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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The one thing I do think would work is just more freedom in movement. In PotC and probably AoP and CoAS too,
the fighting just isn't very action-packed at all. Might be good for RPG games, but I don't think too many people will buy a pirate RPG even if it IS good.
Sure there can be RPG elements, but there needs to be some action too. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
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