Yup, I've updated the <i>Black Pearl</i> yet again. Blame Russians - they got me worked up with their innacurate main cabin <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
Yup, I made my own version of the main cabin. And transparent windows.
<img src="http://kazeite.republika.pl/PotC/windows.jpg" border="0" class="linked-image" />
However... I cannot get her to work correctly in the game <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" /> Observe:
<img src="http://kazeite.republika.pl/PotC/problem.jpg" border="0" class="linked-image" />
See those circled areas? Apparently after conversion something causes the game to think that ripples in the water created by ships hull should be placed like that. Right ripple is in correct place, but left is way to the port side, with central ripple placed accordingly. However, the collision data for hull itself is still correct - that is, it's not as wide as those ripples would suggest.
Such error is unnaceptable for me. I can ignore lightning but, but not something like that. Therefore, I'm going to ask the Russian team for help. They obviously have capability to create fully working ships for PotC, so, they should be able to fix this error.
To improve your mood, here's screenshot I made using BP 2.0a:
<img src="http://kazeite.republika.pl/PotC/storm.jpg" border="0" class="linked-image" />
Yup, I made my own version of the main cabin. And transparent windows.
<img src="http://kazeite.republika.pl/PotC/windows.jpg" border="0" class="linked-image" />
However... I cannot get her to work correctly in the game <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" /> Observe:
<img src="http://kazeite.republika.pl/PotC/problem.jpg" border="0" class="linked-image" />
See those circled areas? Apparently after conversion something causes the game to think that ripples in the water created by ships hull should be placed like that. Right ripple is in correct place, but left is way to the port side, with central ripple placed accordingly. However, the collision data for hull itself is still correct - that is, it's not as wide as those ripples would suggest.
Such error is unnaceptable for me. I can ignore lightning but, but not something like that. Therefore, I'm going to ask the Russian team for help. They obviously have capability to create fully working ships for PotC, so, they should be able to fix this error.
To improve your mood, here's screenshot I made using BP 2.0a:
<img src="http://kazeite.republika.pl/PotC/storm.jpg" border="0" class="linked-image" />