Behold, gentlemen! The <i>Black Pearl</i> 2.0!
<img src="http://republika.pl/kazeite/images2/BlackPearl2_0.jpg" border="0" alt="IPB Image" />
What was improved? <i>Tons</i> of things - new cannons, new masts widh deadeyes, new anchors with ropes, gunports covers, overall texture job, etc, etc. Just download it from <i>FTP/Kazeite</i> and you'll see <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
(and, for some unexplainable reasons, crewmen on deck has started using additional walk points they refused to use in previous version. Weird...)
Just make sure to backup your old files - I'm not sure whether it'll work with the latest build. Or simply wait for Pieter to properly merge it with the newest Build <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="" border="0" alt="whistling.gif" />
Known bugs: the ship is still lit incorrectly, still doesn't have the proper path file, and still doesn't have proper collision data. But without anyone with working Maya 4.5 exporters, I will be unable to fix those <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />
And, yeah, you might notice that half of the stern lamps is black, and half is white - that's because this model is prepared for AoP <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="" border="0" alt="biggrin.gif" /> There are actually two lamp model there - hopefully everything will work correctly once correctly exported (<b>Thomas the Terror</b>, yes, I'm looking at you <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" /> ) PotC itself doesn't need that, but this is easy task of removing <i>fonar_night</i> locator.
What can be added? Well, I'm working on putting some stuff on the decks as separate objects, which won't require changing the main model (it's only a matter of putting additional locator) <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
(actually, you can put anything on the model, provided it is named appriopately (<i>shipname_itemname.gm</i>), has some kind of collision data, and has apprioprate locator (<i>itemname</i>).
Now, if you excuse me, it's pretty late, if you have any questions, I'll answer them in the morning <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
<img src="http://republika.pl/kazeite/images2/BlackPearl2_0.jpg" border="0" alt="IPB Image" />
What was improved? <i>Tons</i> of things - new cannons, new masts widh deadeyes, new anchors with ropes, gunports covers, overall texture job, etc, etc. Just download it from <i>FTP/Kazeite</i> and you'll see <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
(and, for some unexplainable reasons, crewmen on deck has started using additional walk points they refused to use in previous version. Weird...)
Just make sure to backup your old files - I'm not sure whether it'll work with the latest build. Or simply wait for Pieter to properly merge it with the newest Build <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="" border="0" alt="whistling.gif" />
Known bugs: the ship is still lit incorrectly, still doesn't have the proper path file, and still doesn't have proper collision data. But without anyone with working Maya 4.5 exporters, I will be unable to fix those <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="" border="0" alt="sad.gif" />
And, yeah, you might notice that half of the stern lamps is black, and half is white - that's because this model is prepared for AoP <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="" border="0" alt="biggrin.gif" /> There are actually two lamp model there - hopefully everything will work correctly once correctly exported (<b>Thomas the Terror</b>, yes, I'm looking at you <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" /> ) PotC itself doesn't need that, but this is easy task of removing <i>fonar_night</i> locator.
What can be added? Well, I'm working on putting some stuff on the decks as separate objects, which won't require changing the main model (it's only a matter of putting additional locator) <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
(actually, you can put anything on the model, provided it is named appriopately (<i>shipname_itemname.gm</i>), has some kind of collision data, and has apprioprate locator (<i>itemname</i>).
Now, if you excuse me, it's pretty late, if you have any questions, I'll answer them in the morning <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />