• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

the Black Pearl 2.0

Kazeite

Privateer
Storm Modder
Behold, gentlemen! The <i>Black Pearl</i> 2.0!

<img src="http://republika.pl/kazeite/images2/BlackPearl2_0.jpg" border="0" alt="IPB Image" />

What was improved? <i>Tons</i> of things - new cannons, new masts widh deadeyes, new anchors with ropes, gunports covers, overall texture job, etc, etc. Just download it from <i>FTP/Kazeite</i> and you'll see <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

(and, for some unexplainable reasons, crewmen on deck has started using additional walk points they refused to use in previous version. Weird...)

Just make sure to backup your old files - I'm not sure whether it'll work with the latest build. Or simply wait for Pieter to properly merge it with the newest Build <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

Known bugs: the ship is still lit incorrectly, still doesn't have the proper path file, and still doesn't have proper collision data. But without anyone with working Maya 4.5 exporters, I will be unable to fix those <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

And, yeah, you might notice that half of the stern lamps is black, and half is white - that's because this model is prepared for AoP <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> There are actually two lamp model there - hopefully everything will work correctly once correctly exported (<b>Thomas the Terror</b>, yes, I'm looking at you <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> ) PotC itself doesn't need that, but this is easy task of removing <i>fonar_night</i> locator.

What can be added? Well, I'm working on putting some stuff on the decks as separate objects, which won't require changing the main model (it's only a matter of putting additional locator) <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

(actually, you can put anything on the model, provided it is named appriopately (<i>shipname_itemname.gm</i>), has some kind of collision data, and has apprioprate locator (<i>itemname</i>).

Now, if you excuse me, it's pretty late, if you have any questions, I'll answer them in the morning <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
I think I need to find my jaw now... <img src="style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> Excellent job Kazeite - hope to see this baby in game! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

<img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
This is beautiful!!! Great Job!! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
 
stunning....hey, did you fix that problem with the lop sided wake? the split the bow was supposed to be doing in the water was off to the side in the last version. will it be fixed in this one?

slightly off topic: how're the rest of your sailing masterpieces going? hows HMS Victory? could there be an HMS Interceptor in the future? will there ever be a Flying Dutchman?

just a load of ships i thought people would like to know about....me at the foremost of the long line of people waiting...<img src="style_emoticons/<#EMO_DIR#>/jackhat.gif" style="vertical-align:middle" emoid=":j2" border="0" alt="jackhat.gif" />
 
Wow, Outstanding. <img src="style_emoticons/<#EMO_DIR#>/thumbs1.gif" style="vertical-align:middle" emoid=":2up" border="0" alt="thumbs1.gif" />
 
<!--quoteo(post=175750:date=Dec 14 2006, 04:44 AM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Dec 14 2006, 04:44 AM) [snapback]175750[/snapback]</div><div class='quotemain'><!--quotec-->
stunning....hey, did you fix that problem with the lop sided wake?<!--QuoteEnd--></div><!--QuoteEEnd-->
No. The wake is created by collision data. The <i>Pearl</i> doesn't have it, so it won't be able to create proper looking wake.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->slightly off topic: how're the rest of your sailing masterpieces going? hows HMS Victory? could there be an HMS Interceptor in the future? will there ever be a Flying Dutchman?<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm workin' on <i>HMS Victory</i>, albeit slowly. After that, <i>Interceptor</i> should be no problem. Flying Dutchman? I dunno, the amount of details on it kinda throws me away...
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->(Thomas the Terror, yes, I'm looking at you )<!--QuoteEnd--></div><!--QuoteEEnd-->

It would be an honour to place it ingame in AOP. And I will today!
 
brilliant, Kazeite. im not asking you to make the Flying Dutchman. i know it's very detailed, and i can only begin to comprehend the amount of work it would take to make it. the Interceptor, i asked for after a little idea spurt when i started the game today using Jack. my first mate is Will [due to the lack of that Mr. Gibbs look alike i saw somewhere here], and Elizabeth is my Navigator [who woulda thought?! Elizabeth can navigate! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> ]. i thought i'd sail something similar to the Interceptor when i came to the final battle against the black pearl, depending on my boarding skills to save my skin from her guns!

really looking forward to seeing HMS Victory. i'll wait. just keep doing it!
 
@NELSON
you can find the gibbs in kazeites map, under skins.

@KAZEITE
Your precious pearl 2.0 is on the ftp for AOP gamers.
 
you mean the one that looks like that good for nothing jailer, Attwood?

i'm kinda confused here. i'd like the skin, but i'd like to know where to get it after adding it. is it available in any of the tailor's shops? Falaise? Redmond? Oxbay? where?
i know this is a bit much, but what would the description be when i do find it? so that i dont go missing it. also, i wont need to start a new game right? sorry for all the questions, but, until now, the only skins i ever added were the Derringer military skins, which made the game unplayable because of errors...
 
<!--quoteo(post=175783:date=Dec 14 2006, 04:41 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Dec 14 2006, 04:41 PM) [snapback]175783[/snapback]</div><div class='quotemain'><!--quotec-->
Your precious pearl 2.0 is on the ftp for AOP gamers.<!--QuoteEnd--></div><!--QuoteEEnd-->
Really? Damn, man, you're fast <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Now that she's in AoP, could you check for me whether her lights are working correctly or not?

<b>Nelson</b>, my Gibbs skin simply replaces <i>bocman1</i> skin. It doesn't require you to start a new game. I suppose it is available at the tailer shops, but I have no idea under what name <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> I do believe that most of the time when you start game at Oxbay, there's often such bocman walking around the port.
 
hmm.....where exactly do i put the file? i put it in textures/characters, but nothing happened...no replacement notification or anything...
 
<!--quoteo(post=175792:date=Dec 14 2006, 12:47 PM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Dec 14 2006, 12:47 PM) [snapback]175792[/snapback]</div><div class='quotemain'><!--quotec-->
hmm.....where exactly do i put the file? i put it in textures/characters, but nothing happened...no replacement notification or anything...
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

If the file is indeed named "bocman1.tga.tx" then it just replaces the stock skin for that model.

In "initModels.c" file the character "bocman1" is described as:

"Such muscles require a roomy white shirt, open at the collar, and sideburns."

and assigned to Holland.
That means you can buy it at the tailors at Douwesen.


As the bocman1.gm character is used as regular town folk, a separate entry in "initModels.c" should be made for a Mr. Gibbs character.
 
<!--quoteo(post=175814:date=Dec 14 2006, 04:13 PM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Dec 14 2006, 04:13 PM) [snapback]175814[/snapback]</div><div class='quotemain'><!--quotec-->
hmmm....just got a whole lot more complicated....a new entry...never done that before....
<!--QuoteEnd--></div><!--QuoteEEnd-->
You don't have to do that.
Not if you don't mind other "bocman" characters walking around town looking like Mr.Gibbs.

What I meant is that if it's going to be included in the Build, then it (Mr. Gibbs) needs his own entry.
Actually he needs more than that.

A new "Mr.Gibbs.gm" model has to be added as well.
Based on bocman1, it needs to be hex edited to use the Gibbs skin, which also has to be renamed from Bocman1 as well.

Adding new characters isn't too hard. It's just that there a lot of bases to be covered.
I find skinning the characters to look right, to be the hard part.
 
I'll add Gibbs into the modpack eventually. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
hey, just noticed something....the Hatcher look-alike crew member is walking on the visible deck...does that mean that the walk file's been improved? or better yet, fixed?
 
Back
Top