Playing "Ardent" under 28th July install plus 23rd September and "Levis_Fixes_2-10.zip" updates, I've got to the battle against the convoy. One of the ship captains surrendered but instead of using the proper "Cabinfight" dialog, he used his own default dialog file:
The quest is supposed to end when all enemy officers are dead or surrendered. This one wasn't surrendering and, as he seemed to be acting as a friend, couldn't be damaged much by hitting him. I managed to kill him by hitting him with a borgiablade and waiting for him to succumb to poison. And then, because he hadn't used the proper dialog and hadn't been killed properly, the game did not switch to the ransack screen and I was stuck there:
Attached are log files ("error.log" is zipped because it contains a lot of messages and is too big to upload without zipping) and a savegame from just before the battle starts. Refuse combat with the French group that is about to challenge you, then go to 3D sailing.
See also Unconfirmed Bug - 4.1 Beta + Zip Hornblower Bug Justinian ignoring Téméraire | PiratesAhoy!, in which a storyline ship in a different storyline misbehaves, and also how the convoy ships refuse to fire despite showing up as hostile on the compass.
The quest is supposed to end when all enemy officers are dead or surrendered. This one wasn't surrendering and, as he seemed to be acting as a friend, couldn't be damaged much by hitting him. I managed to kill him by hitting him with a borgiablade and waiting for him to succumb to poison. And then, because he hadn't used the proper dialog and hadn't been killed properly, the game did not switch to the ransack screen and I was stuck there:
Attached are log files ("error.log" is zipped because it contains a lot of messages and is too big to upload without zipping) and a savegame from just before the battle starts. Refuse combat with the French group that is about to challenge you, then go to 3D sailing.
See also Unconfirmed Bug - 4.1 Beta + Zip Hornblower Bug Justinian ignoring Téméraire | PiratesAhoy!, in which a storyline ship in a different storyline misbehaves, and also how the convoy ships refuse to fire despite showing up as hostile on the compass.