Brenda
Landlubber
Ok, I just encountered a bug I can not find anything about anywhere. It occurs just after entering Rheims' house in the Smuggler's Cove. My character goes over to the table, Rheims' logbook is add to Inventory and a dialog box appears with just 3 dots (...) for the speaker and your reply. After you hit the spacebar to end the conversation, my character is unable to move. I can still access F1 and F2, but unable to move forward or backward. This happens whether I sneak in the side or fight my way in the front door.
I have made several modifications to the character.init file, Loc_ai file and the Ships file, but no Builds installed yet. The only thing I can think it might be is from changing main character to Danielle. However, that should not matter since I only changed the character model (ch.model=); I left the character id (ch.id=) as Blaze. And I did overwrite the Blaze at the far right of the file with the Russian type for Danielle (Aaieu with umlates). Any suggestions? I am stuck.
<b>EDIT:</b> Well, I think I found a possible cause for my problem. I forgot to change the character dialog from Danielle back to Blaze. (I was playing with ch.id=Danielle to see if I could change her weird walk.) But you would think that would have caused a conflict long before this since the ch.id=Danielle changed everything right from the start (But it did fix her walk!). Guess I will have to start a new game to find out for sure. However, I would still like some ideas from those who are much better at this than I. Thank you!!
I have made several modifications to the character.init file, Loc_ai file and the Ships file, but no Builds installed yet. The only thing I can think it might be is from changing main character to Danielle. However, that should not matter since I only changed the character model (ch.model=); I left the character id (ch.id=) as Blaze. And I did overwrite the Blaze at the far right of the file with the Russian type for Danielle (Aaieu with umlates). Any suggestions? I am stuck.
<b>EDIT:</b> Well, I think I found a possible cause for my problem. I forgot to change the character dialog from Danielle back to Blaze. (I was playing with ch.id=Danielle to see if I could change her weird walk.) But you would think that would have caused a conflict long before this since the ch.id=Danielle changed everything right from the start (But it did fix her walk!). Guess I will have to start a new game to find out for sure. However, I would still like some ideas from those who are much better at this than I. Thank you!!