The last time I finished the animist questline (build mod 13), Padre Domingues bugged so he didn't realise he was in prison, this was ok as I just talk to him in prison when doing the main quest. This time (build mod 14) I got him out but I never actually dropped him back off in Puerto Rico, as the quest book said he was back home already (I figured he made his own way there).
However, now I come to do the main quest (look at the library) everytime I enter the port at Puerto Rico, I get teleported to the church, which crashes the game. Being a resourceful pirate I entered instead through the beach on the far side of the island. This gets me into Puerto Rico, but when entering the church Padre Domingues is still not there. I checked the Animist lair and he isn't there either. Perhaps I should check the hold!
Anyone have any ideas? I was thinking along the lines of using the console to add him somewhere or something like that.
On an unrelated question. It appears in this build there is a limit on how high a class you/your captains can sail. It is obivously not too strick as it lets me sail a 1st class anyway (possibly because my navigator boosts by sailing). Is the class your captains can sail limited to less than you can sail? as we can all sail class 3 despite them clearly having more leadership and sailing than myself. Also I know the max bonuses you can get from items is +4, however I have items which should increase my sailing to about +6 and I'm getting +2 to sailing instead. Are you sure it is capped at 4, not rolls over to 0 at 4?
However, now I come to do the main quest (look at the library) everytime I enter the port at Puerto Rico, I get teleported to the church, which crashes the game. Being a resourceful pirate I entered instead through the beach on the far side of the island. This gets me into Puerto Rico, but when entering the church Padre Domingues is still not there. I checked the Animist lair and he isn't there either. Perhaps I should check the hold!
Anyone have any ideas? I was thinking along the lines of using the console to add him somewhere or something like that.
On an unrelated question. It appears in this build there is a limit on how high a class you/your captains can sail. It is obivously not too strick as it lets me sail a 1st class anyway (possibly because my navigator boosts by sailing). Is the class your captains can sail limited to less than you can sail? as we can all sail class 3 despite them clearly having more leadership and sailing than myself. Also I know the max bonuses you can get from items is +4, however I have items which should increase my sailing to about +6 and I'm getting +2 to sailing instead. Are you sure it is capped at 4, not rolls over to 0 at 4?