Well to do that go to the Pirates.../program/characters or Pirates.../program/characters/english it works for me and go to the characters_init.c file wich i am ALWAYS doing something in and trying to find something out well scroll down find the ch.name = "Nathaniel";
ch.lastname = "Hawk";
ch.id = "Blaze";
ch.nation = ENGLAND;
ch.model = "blaze";
ch.activity_begin = "0";
ch.activity_end = "24";
ch.sex = "male";
ch.luck = 0; text and under the ch.luck thing type : GIveItem2Character(ch, "blade28")
GiveItem2Character(ch, "blade23");
GiveItem2Character(ch, "blade22");
GiveItem2Character(ch, "blade21");
GiveItem2Character(ch, "blade20");
GiveItem2Character(ch, "blade19");
GiveItem2Character(ch, "blade18");
GiveItem2Character(ch, "blade17");
GiveItem2Character(ch, "blade16");
GiveItem2Character(ch, "blade15");
GiveItem2Character(ch, "blade14");
GiveItem2Character(ch, "blade13");
GiveItem2Character(ch, "blade12");
GiveItem2Character(ch, "blade11");
GiveItem2Character(ch, "blade10");
GiveItem2Character(ch, "blade9");
GiveItem2Character(ch, "blade8");
GiveItem2Character(ch, "blade7");
GiveItem2Character(ch, "blade6");
GiveItem2Character(ch, "blade5");
GiveItem2Character(ch, "blade4");
GiveItem2Character(ch, "blade3");
GiveItem2Character(ch, "blade2");
GiveItem2Character(ch, "pistol2");
GiveItem2Character(ch, "pistol3");
GiveItem2Character(ch, "pistol4");
GiveItem2Character(ch, "pistol5");
GiveItem2Character(ch, "pistol6");
GiveItem2Character(ch, "spyglass2");
GiveItem2Character(ch, "spyglass3");
GiveItem2Character(ch, "spyglass4");
then just start new game and you start with every single item in this game well with no added weapons <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />
ch.lastname = "Hawk";
ch.id = "Blaze";
ch.nation = ENGLAND;
ch.model = "blaze";
ch.activity_begin = "0";
ch.activity_end = "24";
ch.sex = "male";
ch.luck = 0; text and under the ch.luck thing type : GIveItem2Character(ch, "blade28")
GiveItem2Character(ch, "blade23");
GiveItem2Character(ch, "blade22");
GiveItem2Character(ch, "blade21");
GiveItem2Character(ch, "blade20");
GiveItem2Character(ch, "blade19");
GiveItem2Character(ch, "blade18");
GiveItem2Character(ch, "blade17");
GiveItem2Character(ch, "blade16");
GiveItem2Character(ch, "blade15");
GiveItem2Character(ch, "blade14");
GiveItem2Character(ch, "blade13");
GiveItem2Character(ch, "blade12");
GiveItem2Character(ch, "blade11");
GiveItem2Character(ch, "blade10");
GiveItem2Character(ch, "blade9");
GiveItem2Character(ch, "blade8");
GiveItem2Character(ch, "blade7");
GiveItem2Character(ch, "blade6");
GiveItem2Character(ch, "blade5");
GiveItem2Character(ch, "blade4");
GiveItem2Character(ch, "blade3");
GiveItem2Character(ch, "blade2");
GiveItem2Character(ch, "pistol2");
GiveItem2Character(ch, "pistol3");
GiveItem2Character(ch, "pistol4");
GiveItem2Character(ch, "pistol5");
GiveItem2Character(ch, "pistol6");
GiveItem2Character(ch, "spyglass2");
GiveItem2Character(ch, "spyglass3");
GiveItem2Character(ch, "spyglass4");
then just start new game and you start with every single item in this game well with no added weapons <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" />