Hello all,
It seems that at the moment, we are being pretty close to making a final Build 13 version. I am currently compiling a testversion that includes all mods that will be in Build 13. No additional mods will be added to this version. Only bugfixes will be added. For that, we need testers finding the bugs and people to fix them. Please post here if you want to be a tester or fixer and pick a task on the to-do list. I will then add your name to the task, so people will know it is being worked on.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Edit<!--colorc--></span><!--/colorc-->: The file is uploaded and is available from my site. It contains everything that will be in Build 13, except for the talk-to-the-captain mod, which needs to be rid of the crew loss bug first.
<b>IMPORTANT!</b> If you are testing bugs, please report bugs that are not yet on the list on ANOTHER thread; not on this one. There are plenty of threads to post bugs. I will read your report and add the bug to the "bugs to fix" list below.
If you have any other comments, please post here as well.
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><i><b>To-do list for Build 13:</b></i><!--sizec--></span><!--/sizec-->
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Bugs to fix:</b><!--sizec--></span><!--/sizec-->
<b>Major bugs:</b>
- Major crew losses on boardings, even if the ship previously surrendered
- Reputation loss when you do nothing that should cause it
- Nation relations messed up
- "Take all" button doesn't do anything - <!--coloro:#009900--><span style="color:#009900"><!--/coloro-->Fixed by me<!--colorc--></span><!--/colorc-->
<!--coloro:#666666--><span style="color:#666666"><!--/coloro-->- "Auto Buy" button actually SELLS all wheat and rum!<!--colorc--></span><!--/colorc-->
Never mind about this one. I had no crew at the moment, so naturally it didn't buy any food. Who should it buy food for??? My bad. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="" border="0" alt="mybad.gif" />
<b>Boarding bugs:</b>
- All enemies on some French battleships looked like the standard bunch of sailors. I could not distinguish between the enemy crew and mine
- Ransoming captured captains doesn't work entirely properly; couldn't ransom French captains at Falaise de Fleur, but I COULD ransom a captured pirate captain at Redmond port.
<b>Tutorial bugs:</b>
- During Conceicao tutorial: Malcolm walks to the city gates instead of to the store
- During Conceicao tutorial: After leaving the tavern, Malcolm is not in town anymore
- When finishing a tutorial and entering the worldmap, you are at Oxbay, even if you didn't play the English tutorial
<b>Quest bugs:</b>
- Artois and Nigel quest during the Pirate tutorial
- Artois and Nigel quest when not doing the Pirate tutorial
<b>Location bugs:</b>
- Redmond Port item traders don't have stalls at night, but are still there.
- On the outskirts of some town on Hispaniola, you keep being teleported back where you came from
- No person in the Oxbay tailor's shop
- When you die on one of the new islands, you reawaken at QC
<b>Other bugs:</b>
- No tradebook entries for Turks island
- No Philipsburg entry on the tradebook
- When you hire no crew, it still takes till nightfall to gather them
- Russian characters in dialog and interface files
- On the captured ship interface screen, the enemy captain appears as "dead loser", even though he is captured in the cargo hold
This was being worked on by Pirate_KK. How far have you come?
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Stuff to test:</b><!--sizec--></span><!--/sizec-->
- Tutorials for different nations - <!--coloro:#009900--><span style="color:#009900"><!--/coloro-->Long John Silver<!--colorc--></span><!--/colorc-->
- Locations on the new islands (including fast-travel icons)
- Nation relations (when playing tutorial and when skipping tutorial)
- Reputation loss
- Sea battles (including talk-to-the-captain mod, ransom and gunpowder usage)
- Land battles (including bladedamage mod)
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Other things to do:</b><!--sizec--></span><!--/sizec-->
- Redesign BuildSettings.h to better work together with Inez Dias' frontend program (provided that that program works properly by that time)
- Remove superfluous BuildSettings.h and InternalSettings.h settings
- Make proper documentation for the modpack
- Make a proper installer file
It seems that at the moment, we are being pretty close to making a final Build 13 version. I am currently compiling a testversion that includes all mods that will be in Build 13. No additional mods will be added to this version. Only bugfixes will be added. For that, we need testers finding the bugs and people to fix them. Please post here if you want to be a tester or fixer and pick a task on the to-do list. I will then add your name to the task, so people will know it is being worked on.
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Edit<!--colorc--></span><!--/colorc-->: The file is uploaded and is available from my site. It contains everything that will be in Build 13, except for the talk-to-the-captain mod, which needs to be rid of the crew loss bug first.
<b>IMPORTANT!</b> If you are testing bugs, please report bugs that are not yet on the list on ANOTHER thread; not on this one. There are plenty of threads to post bugs. I will read your report and add the bug to the "bugs to fix" list below.
If you have any other comments, please post here as well.
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><i><b>To-do list for Build 13:</b></i><!--sizec--></span><!--/sizec-->
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Bugs to fix:</b><!--sizec--></span><!--/sizec-->
<b>Major bugs:</b>
- Major crew losses on boardings, even if the ship previously surrendered
- Reputation loss when you do nothing that should cause it
- Nation relations messed up
- "Take all" button doesn't do anything - <!--coloro:#009900--><span style="color:#009900"><!--/coloro-->Fixed by me<!--colorc--></span><!--/colorc-->
<!--coloro:#666666--><span style="color:#666666"><!--/coloro-->- "Auto Buy" button actually SELLS all wheat and rum!<!--colorc--></span><!--/colorc-->
Never mind about this one. I had no crew at the moment, so naturally it didn't buy any food. Who should it buy food for??? My bad. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="" border="0" alt="mybad.gif" />
<b>Boarding bugs:</b>
- All enemies on some French battleships looked like the standard bunch of sailors. I could not distinguish between the enemy crew and mine
- Ransoming captured captains doesn't work entirely properly; couldn't ransom French captains at Falaise de Fleur, but I COULD ransom a captured pirate captain at Redmond port.
<b>Tutorial bugs:</b>
- During Conceicao tutorial: Malcolm walks to the city gates instead of to the store
- During Conceicao tutorial: After leaving the tavern, Malcolm is not in town anymore
- When finishing a tutorial and entering the worldmap, you are at Oxbay, even if you didn't play the English tutorial
<b>Quest bugs:</b>
- Artois and Nigel quest during the Pirate tutorial
- Artois and Nigel quest when not doing the Pirate tutorial
<b>Location bugs:</b>
- Redmond Port item traders don't have stalls at night, but are still there.
- On the outskirts of some town on Hispaniola, you keep being teleported back where you came from
- No person in the Oxbay tailor's shop
- When you die on one of the new islands, you reawaken at QC
<b>Other bugs:</b>
- No tradebook entries for Turks island
- No Philipsburg entry on the tradebook
- When you hire no crew, it still takes till nightfall to gather them
- Russian characters in dialog and interface files
- On the captured ship interface screen, the enemy captain appears as "dead loser", even though he is captured in the cargo hold
This was being worked on by Pirate_KK. How far have you come?
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Stuff to test:</b><!--sizec--></span><!--/sizec-->
- Tutorials for different nations - <!--coloro:#009900--><span style="color:#009900"><!--/coloro-->Long John Silver<!--colorc--></span><!--/colorc-->
- Locations on the new islands (including fast-travel icons)
- Nation relations (when playing tutorial and when skipping tutorial)
- Reputation loss
- Sea battles (including talk-to-the-captain mod, ransom and gunpowder usage)
- Land battles (including bladedamage mod)
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Other things to do:</b><!--sizec--></span><!--/sizec-->
- Redesign BuildSettings.h to better work together with Inez Dias' frontend program (provided that that program works properly by that time)
- Remove superfluous BuildSettings.h and InternalSettings.h settings
- Make proper documentation for the modpack
- Make a proper installer file