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Solved Spyglass info flashes up too fast to read!

Blind Owl

Powder Monkey
Hello everybody!

Got the yen to go a-voyaging, so I dusted off my POTC discs & reinstalled the old clunker. What a delightful surprise to discover that the Pirates Ahoy! community has been busy turning this sow's ear into a silk purse!

One thing is driving me nuts, though: in both Build versions, ship info only flashes up for a split-second, far too fast for me to read. I'm currently using the Common Spyglass, so the amount of info is as expected, it's the duration I'd like to change.

After rummaging through the files looking for possible suspects, I've given up. If anyone can point me to the variable that needs changing, I'll be truly grateful.

As it is, I'm already grateful for the incredible amount of work that's gone into these mods. A million thanks to everyone involved!

Blind Owl
 
That is random, sometimes it flashes away, sometimes it stays there, maybe there's an explanation for it happening, but I think it happens due to lag or the movement of your ship.
 
That is a feature of the game that has always been there. When it happens to me I put down the spyglass for a second and then look again. Rinse and repeat as necessary.

It seems to be related to how the ship you are looking at is centered in the screen, but I have never quite found the sweet spot.
 
If you point your spyglass at the other ships properly, the game engine will automatically track it and you can look at the information with all the time in the world.
It can be a bit tricky though to get that to happen, but that's what's supposed to happen.
 
Thanks, gents. I'm guessing the 'Realistic Waves' mod adds to the difficulty of achieving lock-on. Plus my reflexes probably ain't what they were back in ought-three. ;)
 
Since we're talking about spyglasses, is there a way of removing the text, that shows up? I'd quite like it without that.
 
Cheers,

the additional spyglass info is already switched off in iron man mode.
If you don't want to use that, look at
/Programs/InternalSeetinngs.h
It's right at the beginning in the file and looks like this:

Code:
// ======================================
// REALISM OPTIONS:
// ======================================
// Included in Realistic Game Mode:
#define REALISTIC_SHIP_INERTIA                0        // BOOL - 1=ON - Ships require counter-rudder and don't sail as if on rails
#define SHORE_DANGER_ALARM                0        // BOOL - 1=ON - Red flashing icon and danger music do not start until enemies draw their blade
#define DISCOVER_SAIL_TO                1        // BOOL - 0=OFF - Shores and ports must be discovered by sailing there manually before you can use Sail To
#define DISCOVER_FAST_TRAVEL                1        // BOOL - 0=OFF - Town locations must be discovered by finding them manually before you can use Fast Travel
#define NAVIGATION_EQUIPMENT                0        // BOOL - 1=ON - Items required for certain navigational information to become available
#define ENABLE_LIMITED_SHIPCLASS            0        // BOOL - 1=ON - When player takes command of ship of too high tier, Leadership and Sailing skills drops
#define CANNOT_RELOAD_WHILE_FIGHTING            0        // BOOL - 1=ON - Your gun won't reload while your sword is drawn
#define SAIL_OPERATE_DELAY                3        // INT - sailors will operate sails this amount of seconds after receiving command (set to 0 to restore stock PotC)
// Included in Iron Man Mode:
#define OPEN_SEA_MOD                    0        // BOOL - 1=ON - Worldmap enlarged for realistic DirectSail
#define WORLDMAP_DISABLED                0        // BOOL - 1=ON - DirectSail enforced
#define SAILTO_DISABLED                    0        // BOOL - 1=ON - Cannot Sail-To any ships at sea
#define ONSEA_DATA_DISABLED                1        // BOOL - 1=ON - Spyglass and compass additional information disabled, cannot move camera to non-player ships
#define REALISTIC_ABILITIES                1        // BOOL - 1=ON - Rush, Immediate Reload and Instant Boarding disabled
#define ITEM_REALISM                    1        // BOOL - 1=ON - Items like rubies, diamonds and inca statuettes give no skill bonuses (books and items like compass etc. still do)

Look for that spyglass and compass additiona Info thing, and switch to 1 instead of 0. That should do it.
Note that it will also switch off your radar in the compass ... but that's not very realistic, too.
 
Cheers,

the additional spyglass info is already switched off in iron man mode.
If you don't want to use that, look at
/Programs/InternalSeetinngs.h
It's right at the beginning in the file and looks like this:

Look for that spyglass and compass additiona Info thing, and switch to 1 instead of 0. That should do it.
Note that it will also switch off your radar in the compass ... but that's not very realistic, too.

Thanks, and didn't know, that in the iron man mode it should have been disabled from the start, maybe a bug in my game, 'cause I play on iron man mode and the spyglass shows as normal, haven't paied attention on the compass, other than the green bars and numbers.
 
In iron man mode, the spyglass shall show almost no information about ships.
Except that is, on very short range, nationalty and name, which is for sure identification for these gouvernors pirate hunting quests.

Anything else you shall have to find out by yourself by watching. The idea was to make you less knowing and more guessing when you approach another ship.
 
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