<!--quoteo(post=168613:date=Oct 23 2006, 07:26 PM:name=Capt.Bligh)--><div class='quotetop'>QUOTE(Capt.Bligh @ Oct 23 2006, 07:26 PM) [snapback]168613[/snapback]</div><div class='quotemain'><!--quotec-->
Well, good news is I solved my own sound issues by editing the "sound_alias" ini. file.
It's located in /Programs/Age of Pirates/Resource/INI/aliases.
What what I wanted to do was to increase the sound of ships sailing through the sea, and stop the "cutting out" of other sound effects. Sometimes I noticed all sounds but the rigging would stop playing, which honestly sucked. This solved this for me, and added alot of fun into the game after I edited the cannon hull and sail impact, splash and miss values.
After making a backup:
To increase the sea ambient sound, find the small section in the sound_alias file named "ship_water_lugger" which uses the "float_boat_01.wav. All I did was increase the min.and max.distance values (to 65.0 and 190.0) and voila, in game I had full ambient sea sound ( perhaps too much for the size of the ship mind you, but tweaking can be done). For the other ships missing in the section, simply copy and paste the stats, and replace the name of the ship thats next ( brig, caravel etc).
For the loss of cannon sounds in battle, same thing, scroll down towards the bottom , and change the min and max values for the shot types, shot impact sounds, misses and splashes ( flyballs), fires, you name it.
(for those i increased everything substantially, and after testing a few hours of battles, have had no probs on my machine.
As for the 1st person view and loss of sounds after movement, thats something I have no idea about. It happens all the time, but i noticed if you keep your crosshair faced at a 90 degree angle outwards, you can then use your scope to look around freely without any sound loss.
Hopefully this helps someone in the community.
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Wow - cool - I can't wait to try this!