Hello everyone this is my first post on Pirates Ahoy although I have been reading articles on this forum for years, I especially love following people's build logs.
Anyway I'm not sure if this is the correct place for what I'm about to say. If its not I apologize and beg for the forgiveness of the admins.
Onto the important stuff (hopefully)
Royal Navy campaign
I had an idea for a Royal navy campaign/storyline that could be made as an addon much later in Hearts of Oak.
Basically the player would start as a midshipman or lieutenant on board a ship as an officer doing tasks such as commanding divisions of the guns during battle taking part in cutting out expeditions and boarding parties. Maybe being given charge of a prize to take into port. The player would eventually be promoted based on how well you do these tasks gaining more and more experience until reaching the rank of master and commander and getting command of their own ship. Basically from there the game would continue in a similar way to existing games there except you wouldn't have to worry about trading and finance so much but more on keeping your crew happy. Staying alive and keeping the admiralty happy as their happiness will affect whether your next command is a plum or a vile slow crank ship that couldn't out sail a barrel of salt pork. Also all your "quests" would come from the admiralty or senior captains while you are a commander or higher rank while your commands would come from your captain when you're a mid or lieutenant.
Questions about sails in Hearts of Oak
Will the sail modelling of ships in Hearts of oak go as far as using stay sails to sail on a bowline and square sails when going large? If you were to do this wrong would you receive a speed penalty? What about studding sails?
Also would different ships have different statics for sailing close hauled and sailing large? As in reality some ships would perform better on one angle or another? What about how close a ship can lie? Again not the same for every vessel. Finally what about lee way?
PS sorry for the length of this post.
Anyway I'm not sure if this is the correct place for what I'm about to say. If its not I apologize and beg for the forgiveness of the admins.
Onto the important stuff (hopefully)
Royal Navy campaign
I had an idea for a Royal navy campaign/storyline that could be made as an addon much later in Hearts of Oak.
Basically the player would start as a midshipman or lieutenant on board a ship as an officer doing tasks such as commanding divisions of the guns during battle taking part in cutting out expeditions and boarding parties. Maybe being given charge of a prize to take into port. The player would eventually be promoted based on how well you do these tasks gaining more and more experience until reaching the rank of master and commander and getting command of their own ship. Basically from there the game would continue in a similar way to existing games there except you wouldn't have to worry about trading and finance so much but more on keeping your crew happy. Staying alive and keeping the admiralty happy as their happiness will affect whether your next command is a plum or a vile slow crank ship that couldn't out sail a barrel of salt pork. Also all your "quests" would come from the admiralty or senior captains while you are a commander or higher rank while your commands would come from your captain when you're a mid or lieutenant.
Questions about sails in Hearts of Oak
Will the sail modelling of ships in Hearts of oak go as far as using stay sails to sail on a bowline and square sails when going large? If you were to do this wrong would you receive a speed penalty? What about studding sails?
Also would different ships have different statics for sailing close hauled and sailing large? As in reality some ships would perform better on one angle or another? What about how close a ship can lie? Again not the same for every vessel. Finally what about lee way?
PS sorry for the length of this post.