Thanks for reading over the proposal everyone. My responses to the excellent points raised so far:
1) On why I want to create new items, and how I think doing so addresses Grey Roger's excellent balancing concerns:
Basically, I think the current hard task is to look at current weapons, and find one that satisfies all four requirements: 1) right stats for given tier 2) acceptable picture 3) acceptable name 4) not worth too much gold.
Inevitably, some compromises result. I read every post in this thread, and most of the problems cited seemed to result from those inevitable compromises.
For example, there would be limited tiers/eras, and Grey Roger's excellent points regarding it unbalancing the game by making things unreasonably hard/easy vs navies at certain periods, or his excellent points about how stocking up after one victory would unbalance things for the player.
If I can instead create swords (it might be less than 20, it might be more, I would need to see when I get in there), I can probably create 3 tiers of weapons by level, with historically appropriate choices for the eras, and with fine tuned stats/gold.
3 tiers would smooth out the differences and choppiness in going from one batch of soldier weapons to the next (i.e., Grey Roger's excellent points regarding soldier weapons becoming too difficult too early, or making the player overpowered after one victory, are largely the result of the choppiness of the 2 tier leveling system we are using here, and the more tiers the less they become a concern)
Basically, I believe I can avoid the problems mentioned throughout this thread by creating swords, and I want to make sure people are ok with it being a large amount (how much it ends up being I won't know until I can start figuring out how many eras I need to divide up and how many new swords are needed).
2) Why I want to use existing models as placeholders for now, and then we circle back afterwards to add new models (perhaps with
@Jack Rackham expert leadership
)
I want the task to be manageable as something I know I can do within he next several weeks. It is easy for me to cannibalize an existing model that looks somewhat appropriate as a placeholder, it would be significantly more time to find a new one for each.
3)
@Grey Roger , here is why I proposed average quality
Balance justifications: what I said about limiting the player stocking up entirely on these swords was in response to your concerns earlier in the thread (you voiced this concern several times). I think you had a very good point with this concern. Because we are using a rough two or three tier leveling system for soldier weapons, there will always be some choppiness where soldier swords become too good too soon when player level just passes the mark, and it makes sense to not overwhelm other sources of swords. Of course blacksmith allows the player to opt out of this anyway, at their choice if they deem it more fun, as Pieter points out.
Realistic justification (or rationalization
): Sword quality is measured in relation to that style of sword. Soldier weapons will be slightly better than average for their tier, so presumably average quality for them is still well-made objectively, but it also reflects they would need to be maintained in good condition by the blacksmiths etc, which the military wouldn't find too difficult. Same for why there are average quality French noble swords and the like--they are certainly above average objectively, but average for their type in craftsmanship.
Follow up question:
1) Can I create a historical era IF statement in the item describe file? Since Eras will probably only follow the standard before/after golden age division, I'm wondering if for some swords it would be possible to have their name/description change slightly for, say, napoleonic and Revolution eras (on the chance I find very specific information on the types of swords being issued). If it is possible, could someone write me a quick example I can use to model?
I would only do that of course if the swords looked substantially the same across the two eras, and there were specific info out there for what was being used. But since some rough division of the eras into two periods is inevitable, I wanted to see if changing description/name by era were an available tool to consider.
Revisions to the proposal so far:
1) After a working version is ready using the quick method of reusing existing models, it will be submitted for all team members to look at incorporating new models for the swords as their time allows.
2) I will keep references where possible to materials showing the look of the historical basis for the new swords, in case that aids such future work, and submit that here for everyone's reference.
Followup questions:
1) Is everyone ok with those steps, first I make a working version with placeholder reuse of existing sword models, then the team circles back and adds some new sword models where they think it is important?
2) Is everyone ok with me not taking a significant role on the second part of that, the new models? I don't want to commit to more than I can promise here.
3) Is everyone ok with some swords going into play with reused models, in the case the team only feels like or has time to incorporate new models for some of them? Just want to make sure my work in setting this up isn't going to go to waste if people get busy and only some models are replaced.