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slower levelling

theArcanaut

Landlubber
Hello to all,

the Build mod is great (did anyone mention it before?) - it was a perfect reply to nearly any whish I had when I was playing POTC the first time. - Special thanks for Coastraiders!
But there's one thing... - after I reach about lv 4 or 5 I would like to have a slower increase in levels. By now it goes too fast for my taste, especially if you choose a higher DiffLev as you earn more ExpP. At the end of the day I have all skills at 10 and learned all abilities at half of the mainQ.
I have never done any modding before so I don't have any idea, how to change the parameters for the `level-up`-process. But I would like to increase the number of ExpP needed for a higher level drastically beginning from lv. 5, so that an amount of ExpP which by now means e.g. lv. 30 then means only lv. 10. Can anybody tell me how to do that????
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> <b>theArcanaut, </b>and welcome aboard! Pull up a keg, have a seat, and have a couple on us! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> We're glad you found your way into these fair waters, and hope you visit often! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

I know what you mean about bounding up levels when you're at a higher difficulty rating - I'm playing at Swashbuckler and just had a fight and went up five levels in one huge jump.

What difficulty level are you playing at?
 
Yes I wanted it too and changed these:
(not sure if all is needed but it works)

PRG/Char/Charutilite: 10 to 30 9 places

PRG/Char/Char.c: 10 to 30 1 place (define skill max)

PRG/Interface/Char.c: 10 to 30 1 place
11 to 31 2 places
"continued" the list case0 55
case1 75 etc
to case 30 (just add on)
 
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