Quick test: That particular code change doesn't seem to be taking effect on its own.
However, setting the wind to 0 through console DOES take effect after the next location reload:
Using 0 there stops the grass from moving altogether while 50 makes it go nuts.
Big problem: As soon as you go to 3D sailing mode, the 0 knot wind persists and you can't sail much of anywhere.
So.... theoretically we could sort it out through wind speed, but we'll need to figure out something clever to actually make that work.
However, setting the wind to 0 through console DOES take effect after the next location reload:
Code:
Weathers.Wind.Speed.Min = 0;
Weathers.Wind.Speed.Max = 0;
Big problem: As soon as you go to 3D sailing mode, the 0 knot wind persists and you can't sail much of anywhere.
So.... theoretically we could sort it out through wind speed, but we'll need to figure out something clever to actually make that work.