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Feature Request Slow Down Grass Animation Speed

Quick test: That particular code change doesn't seem to be taking effect on its own.

However, setting the wind to 0 through console DOES take effect after the next location reload:
Code:
   Weathers.Wind.Speed.Min = 0;
   Weathers.Wind.Speed.Max = 0;
Using 0 there stops the grass from moving altogether while 50 makes it go nuts.

Big problem: As soon as you go to 3D sailing mode, the 0 knot wind persists and you can't sail much of anywhere.

So.... theoretically we could sort it out through wind speed, but we'll need to figure out something clever to actually make that work.
 
I'd say just have something to check if we are on land (there is a simple function for that). if so there is a maximum wind speed we allow. if the maxwind is above that (and minwind maybe also in case something goes wrong) it is set to that speed.
 
The problem is that doing that WILL affect the wind speed when you go sea again.
That is what we'll need to address.
Probably needs some clever storing of the wind speed prior to coming ashore and then resetting it to that when you set sail again.

But that reset value should be itself updated if a weather update occurs while you're ashore.
This could get a bit complicated quite quickly.
 
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