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Short Jack Gold's quest-writing work

Which game version was that, Morgan? Might've ended up being fixed now?
 
If you're sinking small ships, it takes a while to go up in rank. Try going after larger prey. If you're getting pirate quests from the governor, you can turn one down and ask for another. If the ship is too small (or too large), refuse and ask again.

Oh yes. The current dialog file doesn't have ship size in it. I've modified mine to have that info. Since you can't go by size, go by the amount of money you'll receive.

Getting stuck at the top of level 4 is another problem entirely. I don't know if there's a rounding error that causes a problem or if the new bStop variable in AddCharacterExpChar() is being misused somehow. I don't know if it only happens at the top of level 4, or if it also happens other places. I've found that there's nothing I can do to get it working again short of going into the dungeon, where it immediately starts rising again.

Hook
 
I think Maximus added some code to prevent you from going up in ranks too quick or something like that.
Possibly what it does is that you don't just need the required XP points to up to the next character level,
but must also have one of your skills go up two points before going to the next character level.
I have no idea if this is actually the case though and if/how it works. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->If you're sinking small ships, it takes a while to go up in rank. Try going after larger prey. If you're getting pirate quests from the governor, you can turn one down and ask for another. If the ship is too small (or too large), refuse and ask again.<!--QuoteEnd--></div><!--QuoteEEnd-->

In build 13_Final when you sank a ship it can up with your experience ect and also there was a rank bonus i.e (0.84636).

Then on the relation screen the number in brackets next to your rank showed the combined total of Rank Bonus.

I should have something like (13). Based on that number used to determine when you could get a promotion.

Mine is stuck on (1). So if that number doesn't increase then you can never get a promotion.

thanks

Capitan matt

Edit: iv sank 2 class 2 Battleships and its still not moved
 
<!--quoteo(post=298640:date=Jan 22 2009, 06:57 AM:name=captian matt)--><div class='quotetop'>QUOTE (captian matt @ Jan 22 2009, 06:57 AM) <a href="index.php?act=findpost&pid=298640"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I should have something like (13). Based on that number used to determine when you could get a promotion.

Mine is stuck on (1). So if that number doesn't increase then you can never get a promotion.<!--QuoteEnd--></div><!--QuoteEEnd-->

I'm not having the problem. Current test character is up to Commander. But I'll keep an eye out for the problem and have a look at that part of the code.

Hook
 
hi guys not sure weather it is something changed in SJGs work or if its Alpha 8 generally but the Botumo O Portuguese side quest on the main storyline gets stuck when you approach the church in Havana. I think its because the model of that part of the town has been changed to the Redmond model. Just thought id let you know

thanks

Capitan Matt
 
<!--quoteo(post=298905:date=Jan 24 2009, 08:02 AM:name=captian matt)--><div class='quotetop'>QUOTE (captian matt @ Jan 24 2009, 08:02 AM) <a href="index.php?act=findpost&pid=298905"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hi guys not sure weather it is something changed in SJGs work or if its Alpha 8 generally but the Botumo O Portuguese side quest on the main storyline gets stuck when you approach the church in Havana. I think its because the model of that part of the town has been changed to the Redmond model. Just thought id let you know

thanks

Capitan Matt<!--QuoteEnd--></div><!--QuoteEEnd-->I will have a look.
 
<!--quoteo(post=298910:date=Jan 24 2009, 08:51 AM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Jan 24 2009, 08:51 AM) <a href="index.php?act=findpost&pid=298910"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=298905:date=Jan 24 2009, 08:02 AM:name=captian matt)--><div class='quotetop'>QUOTE (captian matt @ Jan 24 2009, 08:02 AM) <a href="index.php?act=findpost&pid=298905"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hi guys not sure weather it is something changed in SJGs work or if its Alpha 8 generally but the Botumo O Portuguese side quest on the main storyline gets stuck when you approach the church in Havana. I think its because the model of that part of the town has been changed to the Redmond model. Just thought id let you know

thanks

Capitan Matt<!--QuoteEnd--></div><!--QuoteEEnd-->I will have a look.
<!--QuoteEnd--></div><!--QuoteEEnd-->I have played it using the quest - and - by just going to Havana without starting the quest.
Either way I <u>cannot</u> replicate your problem.
The church shows up O.K. and I can go in and out of it, and in the quest it runs as intended. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

The only thing I do note is that if you are killed the game just stops.
Perhaps we should have a "land death" in these instances.
 
Do you mean that the Bartolomeu quest actually worked up to that point for you?
How far into the quest is that?
 
<!--quoteo(post=298946:date=Jan 24 2009, 12:40 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jan 24 2009, 12:40 PM) <a href="index.php?act=findpost&pid=298946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you mean that the Bartolomeu quest actually worked up to that point for you?
How far into the quest is that?<!--QuoteEnd--></div><!--QuoteEEnd-->The Bartolomeu quest in the STANDARD game.
I only played as far as talking with the executioner (cos I kept getting killed <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> and the question was regarding an apparent location fault, not the quest itself) but, yes it worked fine.

Not having as much success with the Bartolomeu Quest (stand alone) though but I am sill playing with that one.

Hope that helps <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Oops; my misunderstanding. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
yer I got to the dialog when he says he is going to talk to the executioner. Then it just freezes a though Im in a dialog with he executioner except he is not there and there is no dialog
 
<!--quoteo(post=298955:date=Jan 24 2009, 01:36 PM:name=captian matt)--><div class='quotetop'>QUOTE (captian matt @ Jan 24 2009, 01:36 PM) <a href="index.php?act=findpost&pid=298955"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yer I got to the dialog when he says he is going to talk to the executioner. Then it just freezes a though Im in a dialog with he executioner except he is not there and there is no dialog<!--QuoteEnd--></div><!--QuoteEEnd-->I think you may have a local up-set there - I CAN talk to the executioner - no problem.
 
This happen to me some months ago, but in Build13. The place was crownded by CCC random guys as usual, so some of Bartolomeu's quest people didn't appear, including the executioner.

I think I had corrected this by adding <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Locations[FindLocation("La_Havana_town_03")].vcskip = true;<!--c2--></div><!--ec2-->in the case "goverplace" in quests_reaction.c. Maybe you could try that?
 
You also need to remove that attribute afterwards though.
Which quest cases would be best for adding these lines?
 
I downloaded and merged your latest files with mine. See <a href="http://www.piratesahoy.net/build/Build%2014%20Alpha%208%20WIP/SJG+PB%20Code.7z" target="_blank">here</a>.
Would you be willing to do a careful WinMerge with my files and check that everything is correct?
I removed a lot of needless tabs and spaces and such and changed a couple of small things.

Also I did some modifications between Skull/Isenbrandt Jurcksen, but I think some more needs to be done.
Basically these two characters are the same character (ID) but with different names in different storylines and this creates confusion.
So we could theoretically remove him altogether from the regular QC character init file and put Jurcksen or Skull in the Storyline init files,
depending on which one we want in the given storyline.
Alternatively, we can choose one default character (I vote for Skull!) and use his character ID in all quests and storylines.
Then when we want the other character (Jurcksen in the standard storyline),
we can rename him in the storyline QC character init file while keeping his ID the same as before ("Skull").

BTW: I just remembered that the enlarging of the locator in Redmond port is not done in the GM file at all.
Instead it is handled through a line of code in a location init file somewhere.
It should be still be in the older <a href="http://www.piratesahoy.net/build/Build%2014%20Alpha%208%20WIP/b14_alpha8_wip2_maximus.7z" target="_blank">Alpha 8 Maximus code files</a>.
Or maybe even in <a href="http://www.piratesahoy.net/build/Build%2014%20Alpha%208%20WIP/b14_alpha8_wip1.7z" target="_blank">Alpha 8 WIP 1</a> as well.
 
I'll personnally vote for having all members-forum-modders characters type in the Devlin Opera main quest, and setting Quebradas Costillas as a standart main quest specific Pirate kingdom.
 
hi im just letting you know of some bugs in SJGs latest files.

<ul><li>The tavern Keeper on FDF has a store keepers Dialog.</li><li>On the Jack sparrow quest. Merchants never have any goods and have 0 Gold.</li><li>Skull still has no dialog</li><li>Tavern Escort missions still broke</li><li>I had a critical error though where the game deleted my Save games and wouldn't save my current one.</li></ul>


Overall though the game is still stable and running very well.

thanks

Capitan matt
 
<!--quoteo(post=299151:date=Feb 2 2009, 02:22 PM:name=captian matt)--><div class='quotetop'>QUOTE (captian matt @ Feb 2 2009, 02:22 PM) <a href="index.php?act=findpost&pid=299151"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hi im just letting you know of some bugs in SJGs latest files.

The tavern Keeper on FDF has a store keepers Dialog.<!--QuoteEnd--></div><!--QuoteEEnd--> Already got that one done in next version to be released.
<!--quoteo(post=299151:date=Feb 2 2009, 02:22 PM:name=captian matt)--><div class='quotetop'>QUOTE (captian matt @ Feb 2 2009, 02:22 PM) <a href="index.php?act=findpost&pid=299151"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On the Jack sparrow quest. Merchants never have any goods and have 0 Gold.<!--QuoteEnd--></div><!--QuoteEEnd-->See Hooks comments in modding (today)
<!--quoteo(post=299151:date=Feb 2 2009, 02:22 PM:name=captian matt)--><div class='quotetop'>QUOTE (captian matt @ Feb 2 2009, 02:22 PM) <a href="index.php?act=findpost&pid=299151"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Skull still has no dialog<!--QuoteEnd--></div><!--QuoteEEnd--> Now fixed for next release.
<!--quoteo(post=299151:date=Feb 2 2009, 02:22 PM:name=captian matt)--><div class='quotetop'>QUOTE (captian matt @ Feb 2 2009, 02:22 PM) <a href="index.php?act=findpost&pid=299151"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tavern Escort missions still broke<!--QuoteEnd--></div><!--QuoteEEnd-->More details on this please
<!--quoteo(post=299151:date=Feb 2 2009, 02:22 PM:name=captian matt)--><div class='quotetop'>QUOTE (captian matt @ Feb 2 2009, 02:22 PM) <a href="index.php?act=findpost&pid=299151"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I had a critical error though where the game deleted my Save games and wouldn't save my current one.<!--QuoteEnd--></div><!--QuoteEEnd-->NEVER seen that (have you been paying your bills?)
 
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