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Guide Ships Stats on campaigns

HellSailor

Privateer
Storm Modder
As you see, after working some days into this, i finally created an excel very tidied up, with full information about all the ships in Tales of a Sea Hawk, including those special ships, like the Black Pearl or the Flying Dutchman. The table offers: Tier, HP hull, spped, maneurability, cargo capacity, max. crew, min. crew, number of cannons, max. caliber, and price for purchase. I hope you really enjoy this, and you find it very useful. :) It is a First Version, so i maybe have to upload new versions with more information.

Some points i have to say:
  • The normal ships are clasificated from high tier (small ships, like Sloops) to low tier (Warships, etc.). The special ships are clasificated from the Vanderdecken's shipyard.
  • Several high ships such as The Centurion or the Bellona, and special ships, like the naval ketch or the Fragata Latina, doesn't have a purchase price. This is due to the lack of information i had to do the stats of this ships, and because these ships doesn't appear on the shipyards. When i got some of these ships, i will upload a new and better version of the table with the purchase price.
  • Very important: All the information given to you is aproximately, it isn't fully accured, as the ships are no longer equal to other same ships.
  • The Dinghy hasn't information yet, because i haven't found it on the shipyards yet, Furthermore, it isn't an useful ship to know :p
  • Any useful information you can find from these ships that it isn't on the table, please make me know, i will really be appreciated to you :)
  • I don't have also the information about the Royal Man O' War (Royal Soleil) and the Heavy East Indiaman, because i haven't continued the campaign so long now. In the next version it will be putted.
PD: If you can't see it, please tell it to me.
 

Attachments

  • Ships Stats on TSH (1st version).zip
    13.9 KB · Views: 234
This is a useful table. :thumbs1 Armada used to do this but it has been so long that his list is obsolete.

Did you know that all of this information can be found in POTC-->program-->ships-->shipsinit.c?

For instance this is the information on the Fragata Latina, and it shows it to be a rare ship that can only be bought in a Portagee shipyard. But having all of the ship information all in one place is very convenient. :cheers

//-------------------------------------------------------------------------
// Portuguese Fast Navy by Bartolomeu o Portugues
// <SWS - Willemstad Builders' Trials Winter 09 S/N 135> (WBT1L) - Fragata Latina
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "PO_FastNavy";
refShip.id = refShip.Name;
refShip.All = "Corvette1";
refShip.sname = "FrigatePGL";
refShip.Class = 5;
refShip.Cannon = CANNON_TYPE_LONG_LBS12;
refShip.MaxCaliber = 12;
refShip.Weight = Tonnes2CWT(600);
refShip.Capacity = 1500;
refShip.CannonsQuantity = 32;
// NK cannon qtys 05-04-18 -->
refShip.Cannons.Borts.cannonf.qty = 2;
refShip.Cannons.Borts.cannonb.qty = 4;
// NK <--
refShip.MaxCrew = 270;
refShip.MinCrew = 58;
refShip.Price = 140000;
refShip.HP = 2500;
refShip.SP = 200;

refShip.BigPicTexName = "SHIPS4"; //Armada
// KK -->
refShip.BI.Tex = 10;
refShip.BI.Pic = 3;
refShip.QDeck = "ShipDeck1";
refShip.CannonsDeck = 1;
refShip.CargoHold = 1;
refShip.Cabin = "Cabin_medium";
refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

//Period
refShip.period.0 = 0.0; //
refShip.period.1 = 0.1; //
refShip.period.2 = 0.5; //
refShip.period.3 = 0.2; //
refShip.period.4 = 0.0; //
refShip.period.5 = 0.0; //
//Nation
refShip.england = 0.0; //
refShip.france = 0.0; //
refShip.holland = 0.0; //
refShip.portugal = 0.3; //
refShip.pirate = 0.0; //
refShip.spain = 0.0; //
refShip.america = 0.0; //

refShip.Type.Trade = false;
refShip.Type.War = true;
refShip.CanBuy = true;
refShip.CanEncounter = true;

refShip.WaterLine = 0.1;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.55;

refShip.GeraldSails.rey_b2 = 1;

// Stays, lateen and deep draft, better than average upwind performance
refShip.ClosestPoint = 0.22;
refShip.BestPoint = 0.8;
// KK refShip.RigType = sDet;

if(iRealismMode>0 || REALISTIC_SHIP_INERTIA){
refShip.SpeedRate = 11.5;
refShip.TurnRate = 90;
refShip.InertiaAccelerationX = 4; refShip.InertiaBrakingX = 0.5;
refShip.InertiaAccelerationY = 2.35; refShip.InertiaBrakingY = 0.5;
refShip.InertiaAccelerationZ = 2.5; refShip.InertiaBrakingZ = 2.0;
}else{
refShip.SpeedRate = 13.8;
refShip.TurnRate = 55;
refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 12; refShip.InertiaBrakingY = 8;
refShip.InertiaAccelerationZ = 5.0; refShip.InertiaBrakingZ = 4.0;

}

// Review: Vessel configured as:
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1) - lateen rig - better agility, reduced top speed
// <SWS - Willemstad Builders' Trials Winter 09 S/N 132> is henceforth complete
// on this day and date Jan 2 10, 1749h
 
Also relevant to note that ship stats in the game are slightly randomized based on their nationality.
 
Yes Hylie, i knew it, but as you show, it is very complex to understand, so that's why i choose the format information of the shipyard. It is more easier. Anyway, some extra information can be used, for example, where you can find it, or how rare it is.

PD: New information for the next version: As an update, i will put the Improved Xebec on the Normal Ships, as i have captured recently one of these ships.

PD2: The Naval Ketch will also be putted on Normal Ships, as i have recently saw that ship on a friendly convoy.
 
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Also relevant to note that ship stats in the game are slightly randomized based on their nationality.

Yes, you're right, ships stats change through the nations. Furthermore, in the stock POTC, you can find exactly the same, although ships followed a special design. As an example, all Luggers based on French Designs have 16 on speed. Before the knwoledge of this mod, modding the stats of the ships, and knowing all types of ships was easier. Now it is more complex, so in the table, I don't use the stats of the ships on every nation, as it would be dizzy. :sick
 
This is a useful table. :thumbs1 Armada used to do this but it has been so long that his list is obsolete.

Did you know that all of this information can be found in POTC-->program-->ships-->shipsinit.c?

For instance this is the information on the Fragata Latina, and it shows it to be a rare ship that can only be bought in a Portagee shipyard. But having all of the ship information all in one place is very convenient. :cheers

Hmmm think I know what ship is next on my list :ship
 
Hehe. The Fragata Latina makes a great escort ship. She is not as fast as the other frigates but she can go very deep into the wind. This means she can get where she needs to be to help out a fluyt or pinnace in distress.

This also makes her a great raider.
 
Yes, Hylie, that ship is very good as an escort ship and it can fight nicely against no more less than tier 3 ships.

Ok guys, i have now finished the second version of the ships stats on TSH. I was a little busy these days, so i couldn't release it before. The improvents and changes over the previous version are:

  • Information about the Dinghy included.
  • Reclassified "Improved Xebec" and "Naval Ketch" from special ships to normal ships.
  • Added three new ships on the list of special ships: Royal Man O' War, Heavy East Indiaman, and Light Fluyt (From the XVII century).
  • Minor changes to the data of some ships, such as putting purchase prices for ships that they didn't have (Not all).
But this is important, guys, and here is where your cooperation is very appreciated: I vaguely remember that during the campaign there were some other special ships, such as an Essex Class Frigate, which doesn't appear only in the moment when Bridgetown is yours and you have to defend it from the British. I have never finished the campaign on this mod, due to the "fatal error crashes" that forced me to reinstall the game and lose my saved games. So if anyone is completing the campaign, and can capture and take a look on those unique ships, and give me it's information, I will really be apreciated to you :) That would help me a lot for the next version of this excel.

I hope you really like this ;)

EDIT: Reclassified the Fragata Latina from Special Ships to Normal Ships, because i have recently saw a portuguese convoy with two of these ships. It will be putted on the next version.
 

Attachments

  • Ships Stats on TSH (2nd version).zip
    14.2 KB · Views: 234
Last edited:
By the way, someone could find anything new about the ships from my excel about ship's stats on TSH campaign?
 
Guys... new release!!!

This time i decided to release a ships' stats guide for Devlin Opera. I have now finished with all the ships of that era, and i hope you will find it useful ;)

Have to say that in the guide there aren't all the ships included, i have only put the ships that only appear in that era. If you find ships like luggers, sloops, etc., Check out my release of the ships stats on TSH for the information.

And yes, i have changed the title of this thread for proper sense.
 

Attachments

  • Ships Stats on Devlin Opera.zip
    8.2 KB · Views: 199
New update to Ships stats on TSH campaign: The "Arcadia" Xebec will be reclassified to Normal Ships As i have recently captured one of those ships. But i have to say that it is the most rare ship i have ever found on the sea :shock This is the first time on this game that i found the ship.

And about the new version of Ships stats of TSH campaign, i will release it as soon as i can. Maybe on July will be fully updated (Except for some price purchases).
 
After some time on this thread, and due to the new Beta 3.3 patch that has been released, including a new ship, Merchant Pinnace, the ships' stats must be rewritten again. I will try to find some time in order to put a fully and final ships's stats on TSH campaign.
 
You should put it on the Wiki for proper reference.
Though personally if I need to know anything, I just check ships_init.c manually.
 
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