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I added sound and on-screen notification for Ship's Log updates to make those more obvious.Not sure if it's included in recent updates, but the ship log keeps ringing every 30 seconds.. as if a new update is happening on questbook but for shiplog.. anyway to turn off this notification? i can still hear bells ringing in my ears
Of course the Tavern News goes into the Ship's Log. But that is only once in a while.- For ship log ringing.. not 100% sure since i saw it once.. but i think it is the same news that you ask a tavernkeeper on the world news.. and when i repair my ship (5 days or so), a lot of shiplog ringing happens in a 1 second time frame *ring ring ring*.. if you get what I mean.
// PB: Sound and on-screen effects -->
Log_SetStringToLog(XI_ConvertString("Ship Log Update"));
AddMsgToCharacter(pchar,MSGICON_LOGBOOK);
PlaySound("INTERFACE\notebook_01.wav");
// PB: Sound and on-screen effects <--
// PB: Sound and on-screen effects -->
if (logCategory == "General" || logCategory == "Personal")
{
Log_SetStringToLog(XI_ConvertString("Ship Log Update"));
AddMsgToCharacter(pchar,MSGICON_LOGBOOK);
PlaySound("INTERFACE\notebook_01.wav");
}
// PB: Sound and on-screen effects <--
I was afraid of that; I seemed to be noticing it as well, but didn't do a proper test.I still notice on-screen alerts accompanied by the bell informing me that the ship's log has been updated. A check of the ship's log indicates that nothing has been added. (I know the difference between ship's log and questbook, but I checked the questbook as well and it hadn't been updated either.)
Is it always at midnight or is it just at random times?In my case, direct-sailing from Havana to Santiago, not doing anything on the way.
Might be. If so, I'll need to detect that it is a TAVERN update that doesn't get written to your Ship's Log and then skip the sound for those.It may be that the sort of updates which you only see when you check at the tavern for news are happening in the background and triggering the alerts, but because I haven't been to the tavern to check news, they don't appear in the questbook.
Looking at the code again, that theory seems VERY likely.It may be that the sort of updates which you only see when you check at the tavern for news are happening in the background and triggering the alerts, but because I haven't been to the tavern to check news, they don't appear in the questbook.
// PB: Sound and on-screen effects -->
if (logCategory == "General" || logCategory == "Personal")
{
Log_SetStringToLog(XI_ConvertString("Ship Log Update"));
AddMsgToCharacter(pchar,MSGICON_LOGBOOK);
PlaySound("INTERFACE\notebook_01.wav");
}
// PB: Sound and on-screen effects <--
// PB: Sound and on-screen effects -->
if (bVisible)
{
if (logCategory == "General" || logCategory == "Personal")
{
Log_SetStringToLog(XI_ConvertString("Ship Log Update"));
AddMsgToCharacter(pchar,MSGICON_LOGBOOK);
PlaySound("INTERFACE\notebook_01.wav");
}
}
// PB: Sound and on-screen effects <--
I reckon this one is "Fixed" then. Thanks for your help on it!Apparently so. I loaded up a savegame from where I was just about to leave Havana, direct-sailed round to Santiago as usual, and for the first time did not get any pings or messages about ship's log getting updates which didn't appear. Checking in at Santiago tavern showed that there had been a few news items, so if that's what was causing the spurious update reports before, they didn't do it this time.