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CreateEntity(&artifact, "artifact");
LayerAddObject(SEA_REALIZE, &artifact, -1);
Does it not have separate DLL files in a similar way to PotC? I'm saying that, if the lighting stuff is (mostly) contained in a DLL file, we could potentially adapt it for PotC.CoAS code? Probably not; I think that's engine stuff.
Can we not find out how, for example, the fireplace locators are used on ships, and then figure things out from there?Locators would only work if you could make the game read the coordinates AND use them. But it already goes wrong on the "reading" part; I can't figure out how to make the game do it.