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No, it was out only yesterday, the same as here at PA. English one is coming.Hasn't this been out already on other Russian forums? I thought people were working on an English version.
Sorry, I don't know what the Combined mod is. It's recommended to install SOFS2 on pure COAS. Team up? I guess - no chance. We don't team up even with other Russian teams. The point is that different teams have different views on how the perfect mod should look like.So is there any way to use this with the Combined mod? Maybe you guys should team up with this mod?
They were. We'll see what can be done. And after what step exactly does it appear?Were the two installation packages tested using a US version?
This may be Fred Bob's doing. I am using the Generic Mod Enabler, since I run other mods. The error appeared upon game start up after the Storm engine screen. I am running it on Windows 7, so that might be an issue also.They were. We'll see what can be done. And after what step exactly does it appear?Were the two installation packages tested using a US version?
Sorry, no guarantees of working with any other mods.This may be Fred Bob's doing. I am using the Generic Mod Enabler, since I run other mods. The error appeared upon game start up after the Storm engine screen. I am running it on Windows 7, so that might be an issue also.
We'll check and try to fix it. Look for the patch today later!he didn't say something (no text in the messagebox)...if i use my mousewheel the game crashes to windows
There is.1- Is there a no cd patch in the game exe.?
I ask because i can start the game without the cd.
No, it's not for SOFS2. We have our own original story.I was wondering maybe in the next patch the peter blood part can be added back into the game. Just like in potc build 14 when you select a character to start a game you get to play that character quest. Just a thought.
Ehm, do you mean SOFS1 or what? It can be downloaded here: http://forum.bestgamer.ru/showthread.php?t=8112Where can i find the build AOP1. If the build is anything like sofs 2 want to download it.
* All the quests from the original have been removed.
@ SeadogX
Thank for a great mod i have download and run the rus. ver. of SOFS2 for 2 week now with no problem. I did not get very far into the game i was play testing after ever file i add eng. text to. I want to be sure the game still run.
1- Is there a no cd patch in the game exe.?
I ask because i can start the game without the cd.
I was wondering maybe in the next patch the peter blood part can be added back into the game. Just like in potc build 14 when you select a character to start a game you get to play that character quest. Just a thought.
Where can i find the build AOP1. If the build is anything like sofs 2 want to download it. Good job on the build now the game is more fun to play not so boring.
Thank.
No, I am not mixing mods. The Generic Mod Enabler allows you to install more than one mod, but only allows one mod to run at a time. I have since got the game to launch, but it looks just like CoAS, so I think the Generic Mod Enabler is perhaps not copying all the files over correctly. Maybe a Win7 rights issue. I will probably have to apply the mod directly to CoAS instead. Stand by. Can't wait to try it.Sorry, no guarantees of working with any other mods.This may be Fred Bob's doing. I am using the Generic Mod Enabler, since I run other mods. The error appeared upon game start up after the Storm engine screen. I am running it on Windows 7, so that might be an issue also.
Because it's SOFS2, a different world and a different game. We have our own side quests which are not actually worse. There are two rather large side quests and plenty of mini-quests in this build (sorry, but not in English yet). There are many reasons of such a decision. And there is even a technical one - the engine is very overloaded in the original, including the side quests. We had to solve this problem.As much as I appreciate your work, why exactly would you do that? I've found the original quests with very fun, detailed, and engaging. I understand that you want to tell your own story with the mod, but COAS doesn't actually have one of its own at all (except perhaps the brief Peter Blood introduction), it's basically composed of nothing but side quests. Why not keep them?
There's no Peter Blood character or quest.couldn't test if quests like the lost city is still in there because of the error i posted above...but in the files this quest and the others is still in there(think the blood start is in there,too. you only cant choose the right character...but don't know...maybe you would create some issues)
Init encounters complete.
How islands = 26
Init weathers complete. 34 weathers found.
How islands = 26
Antigua locations 21
Barbados locations 48
Curacao locations 69
LostShipsIsland locations 86
Guadeloupe locations 108
Jamaica locations 138
Caracas locations 152
Pearl locations 168
Bermudes locations 182
Cartahena locations 198
Maracaibo locations 217
Tenotchitlan locations 242
LaVega locations 249
SantoDomingo locations 272
PortPax locations 285
Santiago locations 309
PuertoPrincipe locations 316
Havana locations 338
Martinique locations 366
Panama locations 389
PortoBello locations 408
Beliz locations 444
Nevis locations 467
PuertoRico locations 488
Cumana locations 507
SantaCatalina locations 532
Trinidad locations 551
SentMartin locations 574
Tortuga locations 596
Dominica locations 601
Terks locations 606
Caiman locations 611
Common locations 638
Number of locations: 740
ÇàïîëÃÂÃ¥ÃÂèå òðóïîâ ñ ïðåäìåòà160
Antigua: 12
Barbados: 22
Jamaica: 37
Curacao: 46
Guadeloupe: 55
Santiago: 64
PuertoPrincipe: 68
Martinique: 82
Havana: 91
Nevis: 101
PuertoRico: 110
SentMartin: 120
Bermudes: 125
Trinidad: 134
PortPax: 143
SantoDomingo: 153
LaVega: 157
Tortuga: 167
Panama: 175
PortoBello: 184
Cartahena: 193
Caracas: 202
Cumana: 211
SantaCatalina: 220
Beliz: 229
Maracaibo: 238
Story: 266
Quest: 299
ÂÑÅÃÎ ÃÂÃÂÑ Â ÈÃÃÂÃ… (ñòàòèêîâ) = 299
Version = ver.0.1.0219 English edition DEV
ship have not HP.
ship have not HP.
ship have not HP.
ship have not HP.
Mistake island id into store: id=Panama
Mistake Colony id into store: id=none
--- QUEST EraseWind CHECKED ---
Init weathers complete. 34 weathers found.
--- QUEST EraseWind CHECKED ---
--- QUEST quest_SantoDomingo_LaVega_town1 CHECKED ---
--- QUEST EraseWind CHECKED ---
--- QUEST quest_SantoDomingo_LaVega_town2 CHECKED ---
--- QUEST quest_SantoDomingo_LaVega_town3 CHECKED ---
--- QUEST quest_SantoDomingo_LaVega_town4 CHECKED ---
SetCharacterTask_GotoPoint -> locator 'reload1_back' in group 'reload' not found
Template <runto> -> path not found chr.id = MalcolmHart
SetCharacterTask_GotoPoint -> locator 'reload1_back' in group 'reload' not found
Template <runto> -> path not found chr.id = Blaze
--- QUEST EraseWind CHECKED ---
--- QUEST quest_SantoDomingo_jungle CHECKED ---
--- QUEST EraseWind CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight CHECKED ---
Init weathers complete. 34 weathers found.
--- QUEST EraseWind CHECKED ---
--- QUEST quest_SantoDomingo_LaVega_town1 CHECKED ---
--- QUEST EraseWind CHECKED ---
--- QUEST quest_SantoDomingo_LaVega_town2 CHECKED ---
--- QUEST quest_SantoDomingo_LaVega_town3 CHECKED ---
--- QUEST quest_SantoDomingo_LaVega_town4 CHECKED ---
SetCharacterTask_GotoPoint -> locator 'reload1_back' in group 'reload' not found
Template <runto> -> path not found chr.id = MalcolmHart
SetCharacterTask_GotoPoint -> locator 'reload1_back' in group 'reload' not found
Template <runto> -> path not found chr.id = Blaze
--- QUEST EraseWind CHECKED ---
--- QUEST quest_SantoDomingo_jungle CHECKED ---
--- QUEST EraseWind CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight_win CHECKED ---
--- QUEST quest_SantoDomingo_town_fight CHECKED ---
--- Wrong Ship Index. iType is 1000
--- Wrong Ship Index. iType is 1000
Character Blaze have invalid ship!
Character Blaze have invalid ship!
--- Wrong Ship Index. iType is 1000
--- QUEST quest_SantoDomingo_jungle_fight_win_r CHECKED ---
--- QUEST quest_SantoDomingo_town_fight1 CHECKED ---
--- QUEST EraseWind CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight2 CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight21_dialog CHECKED ---
--- QUEST quest_SantoDomingo_town_go_to_howernor CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight21 CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight3 CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight21 CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight3 CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight21 CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight3 CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight21 CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight3 CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight21 CHECKED ---
--- QUEST quest_SantoDomingo_town_go_to_howernor0 CHECKED ---
--- QUEST EraseWind CHECKED ---
SetCharacterTask_GotoPoint -> locator 'reload3_back' in group 'reload' not found
Template <runto> -> path not found chr.id = MalcolmHart
--- QUEST quest_SantoDomingo_town_go_to_howernor01 CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight3 CHECKED ---
--- QUEST quest_SantoDomingo_jungle_fight21 CHECKED ---
--- QUEST quest_SantoDomingo_town_go_to_howernor1 CHECKED ---
--- QUEST quest_SantoDomingo_town_go_to_howernor1_fight CHECKED ---
--- QUEST quest_SantoDomingo_town_go_to_howernor1_fight_win CHECKED ---
--- QUEST quest_SantoDomingo_town_go_to_howernor1_fight_win1 CHECKED ---
--- QUEST EraseWind CHECKED ---
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 9
ERROR: Techniques: Find duplicate technique name: rain
Techniques: 22 shaders compiled.
Techniques: 230 techniques compiled.
Techniques: compiled by 794654712 ticks.
Using FMOD 00040805
Sound inited ok !!!
FMOD: Speaker mode STEREO
Can't load texture resource\textures\MAINMENU\RUSSIAN\CHECKER.TGA.tx
Can't sound resume -2 !!!! Sound is not playig !!!!
Can't load texture resource\textures\AMMO\NOTEXTURE.TGA.tx
Can't load texture resource\textures\AMMO\NOTEXTURE.TGA.tx
Can't load texture resource\textures\AMMO\NOTEXTURE.TGA.tx
Can't sound resume -2 !!!! Sound is not playig !!!!
Can't load texture resource\textures\LOADING\GATE0.TGA.tx
Can't load texture resource\textures\LOADING\GATE0.TGA.tx
Can't sound resume -2 !!!! Sound is not playig !!!!
Can't load texture resource\textures\LOADING\GATE0.TGA.tx
Can't load texture resource\textures\LOADING\GATE0.TGA.tx
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character animation: not set fight idle "fight stand_7" action
Character: No set idle animation!!!
Can't sound resume -2 !!!! Sound is not playig !!!!
Can't load texture resource\textures\AMMO\NOTEXTURE.TGA.tx
Can't load texture resource\textures\AMMO\NOTEXTURE.TGA.tx
Can't load texture resource\textures\AMMO\NOTEXTURE.TGA.tx
Can't sound resume -2 !!!! Sound is not playig !!!!
Can't load texture resource\textures\LOADING\GATE0.TGA.tx
Can't load texture resource\textures\LOADING\GATE0.TGA.tx
Can't sound resume -2 !!!! Sound is not playig !!!!
Can't load texture resource\textures\LOADING\GATE0.TGA.tx
Can't load texture resource\textures\LOADING\GATE0.TGA.tx
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character animation: not set fight idle "fight stand_7" action
Character: No set idle animation!!!
Character animation: not set fight idle "fight stand_7" action
Total logical: 4, Total cores: 4, Total physical: 1
Intel CPU: Yes, SSE: On, HyperThreading: On
Can't sound resume -2 !!!! Sound is not playig !!!!
Can't sound resume -2 !!!! Sound is not playig !!!!
Can't sound resume -2 !!!! Sound is not playig !!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Character: No set idle animation!!!
Can't sound resume -2 !!!! Sound is not playig !!!!
Character: No set idle animation!!!
Can't sound resume -2 !!!! Sound is not playig !!!!
Can't sound resume -2 !!!! Sound is not playig !!!!
RUNTIME ERROR - file: items\initItems.c; line: 5311
invalid index 234 [size:234]
RUNTIME ERROR - file: items\initItems.c; line: 5311
function 'InitItems' stack error
RUNTIME ERROR - file: characters\RPGUtilite.c; line: 817
uninitialized aref
RUNTIME ERROR - file: characters\RPGUtilite.c; line: 817
AClass ERROR n1
RUNTIME ERROR - file: characters\RPGUtilite.c; line: 817
function 'GetCharacterSkill' stack error
RUNTIME ERROR - file: Loc_ai\LAi_utils.c; line: 67
uninitialized aref
RUNTIME ERROR - file: Loc_ai\LAi_utils.c; line: 67
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\LAi_utils.c; line: 67
function 'Lai_CharacterChangeEnergy' stack error
RUNTIME ERROR - file: interface\character_all.c; line: 2061
missed attribute: hp
RUNTIME ERROR - file: interface\character_all.c; line: 2061
no rAP data
RUNTIME ERROR - file: interface\character_all.c; line: 2061
missed attribute: hp
RUNTIME ERROR - file: interface\character_all.c; line: 2061
no rAP data
RUNTIME ERROR - file: interface\character_all.c; line: 2067
missed attribute: sp
RUNTIME ERROR - file: interface\character_all.c; line: 2067
no rAP data
RUNTIME ERROR - file: interface\character_all.c; line: 2067
missed attribute: sp
RUNTIME ERROR - file: interface\character_all.c; line: 2067
no rAP data
RUNTIME ERROR - file: interface\character_all.c; line: 2072
missed attribute: cannons
RUNTIME ERROR - file: interface\character_all.c; line: 2072
null ap
RUNTIME ERROR - file: interface\character_all.c; line: 2072
no rAP data
RUNTIME ERROR - file: interface\character_all.c; line: 2073
missed attribute: cannons
RUNTIME ERROR - file: interface\character_all.c; line: 2073
null ap
RUNTIME ERROR - file: interface\character_all.c; line: 2073
no rAP data
RUNTIME ERROR - file: interface\character_all.c; line: 2075
missed attribute: cannons
RUNTIME ERROR - file: interface\character_all.c; line: 2075
null ap
RUNTIME ERROR - file: interface\character_all.c; line: 2075
no rAP data
RUNTIME ERROR - file: interface\character_all.c; line: 2089
missed attribute: speedrate
RUNTIME ERROR - file: interface\character_all.c; line: 2089
no rAP data
RUNTIME ERROR - file: interface\character_all.c; line: 2102
missed attribute: turnrate
RUNTIME ERROR - file: interface\character_all.c; line: 2102
no rAP data
RUNTIME ERROR - file: interface\character_all.c; line: 2102
missed attribute: turnrate
RUNTIME ERROR - file: interface\character_all.c; line: 2102
no rAP data
RUNTIME ERROR - file: interface\character_all.c; line: 1889
missed attribute: morale
RUNTIME ERROR - file: interface\character_all.c; line: 1889
no rAP data
RUNTIME ERROR - file: interface\character_all.c; line: 1890
missed attribute: morale
RUNTIME ERROR - file: interface\character_all.c; line: 1890
no rAP data
RUNTIME ERROR - file: interface\character_all.c; line: 1891
missed attribute: basename
RUNTIME ERROR - file: interface\character_all.c; line: 1891
no rAP data
RUNTIME ERROR - file: interface\character_all.c; line: 1891
missed attribute: class
RUNTIME ERROR - file: interface\character_all.c; line: 1891
no rAP data
RUNTIME ERROR - file: seadogs.c; line: 731
Save - ARef to non existing attributes branch
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
invalid function argument
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
invalid function argument
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Invalid Expression
COMPILE ERROR - file: DIALOGS\russian\Mayor\SantoDomingo_Mayor.c; line: 50
Undeclared identifier: DLG_TEXT_MR