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Fixed Santo Domingo exit not placed right

Levis

Find(Rum) = false;
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When walking to the jungle in santo domingo this is how it looks. either a stair is missing here or this building is placed to high up.
engine 2015-10-19 18-55-16.png
 
It has probably been like that forever and nobody bothered to mention it.
Just checked there myself and indeed that does not look very well-placed.

Most likely culprit are the coordinate numbers in this line at the bottom of the Hispaniola.c location init file:
Code:
Build_at("Santo_Domingo_town_exit_1", "college", "", -32.21, -2.50, -48.64, -2.90, "building");
@Bartolomeu o Portugues, do you reckon you could do a bit of experimenting with those numbers to get the door closer to the wall and to the ground?
 
I've done many tests and it's impossible to get the door closer to the ground. There is a problem with the Y position. However, the Z position works to get the door closer to the wall.
In my opinion, the best solution should be removing this F...... building that only uglifies the entrance :sick
 
Where did that building come from? My guess is that the program knows how tall the building is and won't let you put it underground, so you can't drop the door to ground level. And I'd also guess that the doorway is supposed to have a staircase or ramp in front of it - could such a thing be added here? Otherwise, where's the texture for that door, because I can think of a very simple solution...
 
That is just a BuildingSet structure that was added to make the location "different" from the stock game ones.
Probably because that is linked to a character model, it is always placed on the "ground" where there is indeed a ground patch available.

@Bartolomeu o Portugues' suggestion does sound VERY simple. No building = no problem! :whipa
 
Indeed I do believe you're right. If it's not a quick fix to make it right, then we go with the quick fix to make it "not wrong".
Can't be wrong if it isn't there! :rofl
 
The easy fix is to find the texture for the building and put the door at ground level. That way Santo Domingo keeps its unique entrance but it's no longer unique by needing a jetpack to reach it. :) So, where do I find the texture for this doorway?
 
The easy fix is to find the texture for the building and put the door at ground level. That way Santo Domingo keeps its unique entrance but it's no longer unique by needing a jetpack to reach it. :) So, where do I find the texture for this doorway?
Dunno. The model would be in RESOURCE\MODELS\AMMO\BuildingSet, I think. GM Viewer can tell you the texture name.
That does require a copy to be made of that building with the door moved down, because it may intentionally be on ground level in other spots where it is used.
So a copied model plus a copy of the relevant code too. Not sure if that is worth the trouble....
 
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