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    Maelstrom New Horizons


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Runtime error after clicking rename.bat

papo12

Landlubber
Hello, i dont understand this sh*t xD first i install all: the game, and after the full version and the patch 5. I can play this mod only if i install everting but do not click rename.bat but if i do, then the rename.bat disapear and i will get runtime error problem. so please tell me wtf? what if happend like this?

system: Windows XP SP2
potc game
the full verision of the mod and patch 5
something i miss?
 
:gday

Erk. I just asked you if you had run "rename.bat" in the bug tracker. Can you enable error tracking? This thread, post #3 explains how to do it. http://forum.piratesahoy.net/index.php/topic/14915-build-mod-and-forum-faq/
 
:gday

Erk. I just asked you if you had run "rename.bat" in the bug tracker. Can you enable error tracking? This thread, post #3 explains how to do it. http://forum.piratesahoy.net/index.php/topic/14915-build-mod-and-forum-faq/

System:
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 54101616 ticks.
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Release
Undefined error
Ship Boat doesn't have fire places
Release
Undefined error
Can't load texture resource\textures\.tx

Compile:
Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 613
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 746
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 641 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
bool CreateParticleEntity()
!!! Reload to 402
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
ItemLogic: On load location Cayman_Port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\Antidote
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
and thats all
 
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