case 1: // Midshipman
switch(GetAttribute(pchar,"model"))
{
case "cnorrington": GiveModel2Player("Mdnorrington", true); break;
case "blaze": GiveModel2Player("47_Blaze_brtmds", true); break;
switch(rand(2))
{
case 0: GiveModel2Player("rn_mdshp18_1", true); break;
case 1: GiveModel2Player("rn_mdshp18_2", true); break;
case 2: GiveModel2Player("rn_mdshp18_3", true); break;
}
}
break;
case 2: // 3rd Lieutenant
if(pchar.model == "depp") GiveModel2Player("47_Ltsparrow", true);
if(pchar.model == "Mdnorrington") GiveModel2Player("Ltnorrington", true);
if(pchar.model == "47_Blaze_brtmds") GiveModel2Player("47_Blaze_brtlt", true);
GiveItem2Character(pchar,"blade24"+qual); // English Officer's Saber
EquipCharacterByItem(pchar,"blade24"+qual);
break;
case 3: // 2nd Lieutenant
break;
case 4: // 1st Lieutenant
break;
case 5: // Commander
break;
case 6: // Captain
if(pchar.model == "47_Ltsparrow") GiveModel2Player("47_Cptsparrow", true);
if(pchar.model == "Ltnorrington") GiveModel2Player("cnorrington", true);
if(pchar.model == "47_Blaze_brtlt") GiveModel2Player("47_Blaze_brtcpt", true);
break;
case 7: // Commodore
if(pchar.model == "47_Cptsparrow") GiveModel2Player("47_Cosparrow", true);
if(pchar.model == "cnorrington") GiveModel2Player("Conorrington", true);
if(pchar.model == "47_Blaze_brtcpt") GiveModel2Player("47_Blaze_brtco", true);
GiveItem2Character(pchar,"blade22"+qual); // Corsair's Pride
EquipCharacterByItem(pchar,"blade22"+qual);
break;
case 8: // Rear Admiral
if(pchar.model == "47_Cosparrow") GiveModel2Player("47_Admsparrow", true);
if(pchar.model == "47_Blaze_brtco") GiveModel2Player("47_Blaze_brtadm", true);
break;
case 9: // Vice Admiral
break;
case 10: // Admiral
break;
case 11: // Admiral of the Fleet
break;
case 12: // First Lord of the Admiralty
break;