CaptainOfRohan
Landlubber
Hey, has anybody else ever encountered a problem where the game running in windowed mode opens with the top left corner of the window at about the centre of the screen, and most of the game off screen? Only option I have left to me is to switch it to fullscreen, but I know from experience that in fullscreen mode alt-tabbing stops the game working. (EDIT - fixed, I was just being an eejit, this was caused by having Chrome already open)
Also, while I'm asking questions - Kingston Naval HQ? I'm a naval officer, currently acting lieutenant - am I supposed to be able to access the HQ, will it become open to me later, or is it purely for storyline purposes?
EDIT
A further question, since I have this thread open now. I have been encountering great frustration with the duelling mechanic with surrendered captains. Does anyone know which files I'd want to look in to alter this behaviour?
So, just to talk through how I see the mechanics as they exist (I'd love to hear counter arguments of course)
- This is presumably implemented to make capturing overpowered ships difficult?
- Surely the answer there is to either make leadership/sailing requirements tougher for big ships, or to make opposing ships surrender less easily.
- Or perhaps the system is in place to provide high end one-on-one sword fights? I actually quite enjoy the fencing, but feel it should mostly be a choice. I'd argue that New Horizons has found a niche not so much as a game, but as an age of sail simulation, and I know that it has attracted players who have no gaming experience or interest in traditional gaming, who I predict will be put off by forced high difficulty one-on-one fights. Also, from a historical perspective I'm not sure the game is right to force every great military captain to be an excellent fencer, with my current character I'm prioritising Leadership and have no interest in the dungeons or land-based quests, and personally feel that should be a valid path in the game - it so nearly is. The captain duels are the only time in free play that I feel forced to use the fencing mechanics.
- Proper boarding and the ensuing, difficult crew-to-crew battle fulfils it's purpose and deters me from boarding in the early game or against bigger ships - but I don't feel like the duel system has a similar effect. All I end up doing is winning the ship battle, feeling victorious, quick saving, then using a brute force solution by repeatedly reloading and retrying the duel. That feels like what the mechanics encourage, to me.
(Regardless, if this is a system that the community is generally happy with, I'm only really looking to alter this for personal use)
So onto how I'd want to make this work (obviously some of this will be feasible and some will not, such is modding.)
- Merchant and Naval captains should never duel you after surrendering. Is there any less honourable behaviour for a navy man, than surrendering then attacking? And merchants should be more pragmatic than that, they aren't fighters. You only fight then if you choose to kill the captain, but if you choose to free or imprison them, they won't resist.
- If/when I had greater modding talent I'd love to one day look into the prisoner system, or at least the dialog - as a naval captain I feel I don't have any options that allow me to honourably imprison my enemy - giving him back his sword and/or giving him freedom to wander the ship, for example, or just generally speaking to him like gentlemen.
- Pirate ships MAY fake a surrender, but when you board the surrendered ship you would get a proper boarding fight - your entire crew boards and is ambushed by their entire crew. If I'm boarding a surrendered pirate ship the last thing that I'm going to do is walk over alone, and no decent crew is going to stand back and watch their captain having a one on one fight after being dishonourably ambushed by a false surrender. The opponent has just committed a war crime, he has no right to be allowed to duel me one on one, my crew (even if they didn't come over with me at first) would immediately jump over and join the fight.
- So on pressing 'Board' you maybe have a 50/50 chance (maybe based on the pirate captains reputation?) of getting a genuine surrender and a non violent conversation with the captain, or a full boarding fight.
Anyway, a lot of that was me thinking out loud. I'd be very interested in what others think of the current surrender/duel mechanics, what files I'd be looking in to make any such alterations (or if this is well above my level and something best left well enough alone), and any arguments that may convince me that I'm wrong about how this all works?
As always, I mean this as absolutely no slight on the mod. The game works fabulously as-is, I will give honest feedback as I go and if I can make tweaks for personal use I shall, but I would never ask for more work from the existing modding team. You should all be very proud of yourselves.
Also, while I'm asking questions - Kingston Naval HQ? I'm a naval officer, currently acting lieutenant - am I supposed to be able to access the HQ, will it become open to me later, or is it purely for storyline purposes?
EDIT
A further question, since I have this thread open now. I have been encountering great frustration with the duelling mechanic with surrendered captains. Does anyone know which files I'd want to look in to alter this behaviour?
So, just to talk through how I see the mechanics as they exist (I'd love to hear counter arguments of course)
- This is presumably implemented to make capturing overpowered ships difficult?
- Surely the answer there is to either make leadership/sailing requirements tougher for big ships, or to make opposing ships surrender less easily.
- Or perhaps the system is in place to provide high end one-on-one sword fights? I actually quite enjoy the fencing, but feel it should mostly be a choice. I'd argue that New Horizons has found a niche not so much as a game, but as an age of sail simulation, and I know that it has attracted players who have no gaming experience or interest in traditional gaming, who I predict will be put off by forced high difficulty one-on-one fights. Also, from a historical perspective I'm not sure the game is right to force every great military captain to be an excellent fencer, with my current character I'm prioritising Leadership and have no interest in the dungeons or land-based quests, and personally feel that should be a valid path in the game - it so nearly is. The captain duels are the only time in free play that I feel forced to use the fencing mechanics.
- Proper boarding and the ensuing, difficult crew-to-crew battle fulfils it's purpose and deters me from boarding in the early game or against bigger ships - but I don't feel like the duel system has a similar effect. All I end up doing is winning the ship battle, feeling victorious, quick saving, then using a brute force solution by repeatedly reloading and retrying the duel. That feels like what the mechanics encourage, to me.
(Regardless, if this is a system that the community is generally happy with, I'm only really looking to alter this for personal use)
So onto how I'd want to make this work (obviously some of this will be feasible and some will not, such is modding.)
- Merchant and Naval captains should never duel you after surrendering. Is there any less honourable behaviour for a navy man, than surrendering then attacking? And merchants should be more pragmatic than that, they aren't fighters. You only fight then if you choose to kill the captain, but if you choose to free or imprison them, they won't resist.
- If/when I had greater modding talent I'd love to one day look into the prisoner system, or at least the dialog - as a naval captain I feel I don't have any options that allow me to honourably imprison my enemy - giving him back his sword and/or giving him freedom to wander the ship, for example, or just generally speaking to him like gentlemen.
- Pirate ships MAY fake a surrender, but when you board the surrendered ship you would get a proper boarding fight - your entire crew boards and is ambushed by their entire crew. If I'm boarding a surrendered pirate ship the last thing that I'm going to do is walk over alone, and no decent crew is going to stand back and watch their captain having a one on one fight after being dishonourably ambushed by a false surrender. The opponent has just committed a war crime, he has no right to be allowed to duel me one on one, my crew (even if they didn't come over with me at first) would immediately jump over and join the fight.
- So on pressing 'Board' you maybe have a 50/50 chance (maybe based on the pirate captains reputation?) of getting a genuine surrender and a non violent conversation with the captain, or a full boarding fight.
Anyway, a lot of that was me thinking out loud. I'd be very interested in what others think of the current surrender/duel mechanics, what files I'd be looking in to make any such alterations (or if this is well above my level and something best left well enough alone), and any arguments that may convince me that I'm wrong about how this all works?
As always, I mean this as absolutely no slight on the mod. The game works fabulously as-is, I will give honest feedback as I go and if I can make tweaks for personal use I shall, but I would never ask for more work from the existing modding team. You should all be very proud of yourselves.
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