NathanKell
...
Realism regarding potions, health, etc.
In terms of taking away potions, Alan's showing the way with leeches and various things; let's make injury something _important_, not just "let me chug a potion or wait for my health to regen."
For actual _healing_, you'd need rest, and/or to see a doctor. CCC's house residents are pointing the way here.
Heck, we could use that bar for _stamina_ rather than health, and track health differently. That would make the regeneration part make sense.
You could then handle stunning as having 0HP and being hit by anything, or having 0HP for more than, oh, 10 seconds.
In fact, poison would be an excellent way to show a wound's affect on stamina.
And we could change the enemy AI so that, if they're honorable, they wait for you to wake up before attacking. Same with disarming, trigger a dialog with you if they're honorable to give you back your sword.
Now, we'd probably need to make some pretty major concessions to playability even so (considering the horrible `survival-from`-injury rates...), but it'd be a step.
And, if we swing it right, be even _more_ fun (a man can dream <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" /> ).
In terms of taking away potions, Alan's showing the way with leeches and various things; let's make injury something _important_, not just "let me chug a potion or wait for my health to regen."
For actual _healing_, you'd need rest, and/or to see a doctor. CCC's house residents are pointing the way here.
Heck, we could use that bar for _stamina_ rather than health, and track health differently. That would make the regeneration part make sense.
You could then handle stunning as having 0HP and being hit by anything, or having 0HP for more than, oh, 10 seconds.
In fact, poison would be an excellent way to show a wound's affect on stamina.
And we could change the enemy AI so that, if they're honorable, they wait for you to wake up before attacking. Same with disarming, trigger a dialog with you if they're honorable to give you back your sword.
Now, we'd probably need to make some pretty major concessions to playability even so (considering the horrible `survival-from`-injury rates...), but it'd be a step.
And, if we swing it right, be even _more_ fun (a man can dream <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" /> ).