Hello
Currently playing New Horizons, latest build and version I think, that campaign from the original game. I'm trying to understand how does the game /mod work, especially in terms of the level scaling, which is usually a big turn-off for me, but Horizons seem so cool I really want to get over it. Therefore I would be very grateful for some clarifications.
I noticed there is some level scaling in the game, so far I identified that the game takes your level into account when spawning enemies, crewmember "bodyguards", officers and shop items. So, here are my questions:
1. Is anything else scaling to the player level apart from the things I identified?
2. How does shop items scaling work? Will the better items eventually replace the worse ones or are added on top of them? Will I always be able to buy i.e. a short pistol or a normal dagger?
3. Is there any way to be able to spawn low level (1-2) officers later in the game? At level 1 the "bartender" spawned officers at levels 2-5, now (lvl 4 char) it only spawns level 6 officers. Crew escort got promoted from 1(?) originally to 4 as well, even the one that I never took with me before.
I would really like to be able to be able to spawn some noob officers later in the game (e.g. to train them from the grounds up). I would be grateful for a simplest way to achieve that. May be an ingame trick, may be a console command, may be an .ini tweak, whatever works. So far I only tried tweaking FRIENDLEVEL_MULT_BASE in InternalSettings file, but changing it from 0.66 to 0.01 seemed to have no impact on officers spawned by the bartenders.
Currently playing New Horizons, latest build and version I think, that campaign from the original game. I'm trying to understand how does the game /mod work, especially in terms of the level scaling, which is usually a big turn-off for me, but Horizons seem so cool I really want to get over it. Therefore I would be very grateful for some clarifications.
I noticed there is some level scaling in the game, so far I identified that the game takes your level into account when spawning enemies, crewmember "bodyguards", officers and shop items. So, here are my questions:
1. Is anything else scaling to the player level apart from the things I identified?
2. How does shop items scaling work? Will the better items eventually replace the worse ones or are added on top of them? Will I always be able to buy i.e. a short pistol or a normal dagger?
3. Is there any way to be able to spawn low level (1-2) officers later in the game? At level 1 the "bartender" spawned officers at levels 2-5, now (lvl 4 char) it only spawns level 6 officers. Crew escort got promoted from 1(?) originally to 4 as well, even the one that I never took with me before.
I would really like to be able to be able to spawn some noob officers later in the game (e.g. to train them from the grounds up). I would be grateful for a simplest way to achieve that. May be an ingame trick, may be a console command, may be an .ini tweak, whatever works. So far I only tried tweaking FRIENDLEVEL_MULT_BASE in InternalSettings file, but changing it from 0.66 to 0.01 seemed to have no impact on officers spawned by the bartenders.