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Question -Editing Character_init

Walter Kennedy

Bandit Of Barbados
Storm Modder
Hello all, I decided to try experimentin'. I looked in inititems and found bladeFD- so I went to Character_init copypasted bladeFD in ch.blade.itemID and I started the game Also just to say- I have the hannah_p ship model in storylines in Standard- I don't know if thats been causing my problem- anyways I started the game so far so good, I clicked new game- clicked Nathaniel's storyline got to the screen where it says new game with ships in backround and CTD. What else is needed to be edited so I can use bladeFD? Any help would be much apreiciated.
 
Does the ship work properly? The correct ID in the latest modpack is "PiratHannah" .
As for the weapon, I usually use PROGRAM\console.c to give myself whatever items I need at the time. You can try that:
Code:
            GiveItem2Character(pchar,"bladeFD");
            EquipCharacterByItem(pchar, "bladeFD");
If I remember correctly, you've used the console before, right?
 
Yes I've used console to give ships not items. Yeah I figured out the Ship Id for the Hannah was wrong- I changed it to Empress and it works fine. I guess I never figured to use the console again, since Hylie said it would soom be untrustworthy so I don't want to use it too much. I'll use the console, thanks. Also one question- say if I ever ( I've done it in the past) mess up on a file and new game refuses to open and all I get is CTD, I've heard F11 intializes the files if you can get in the game- thing is I've tried this before, it did nothing- anything else after pressing F11 I should know about?
 
F11 reinitializes the stuff loaded into the game, but doesn't restore any file backups at all.
Just keep a backup yourself of the files you edit. Easiest: Make a copy of your PROGRAM and RESOURCE\INI folders and you can always restore whatever you need.
 
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