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Problems with B14A9 Gameplay

Gizmo

Landlubber
Ship O'hoy!

I am new on this board. I have played POTC for many years, and I am really excited to try out the new Alpha9. I want to report two errors:

1. New Horizons, Nathaniel Hawk quest. The quest is working fine until I enter Bridgetown (Grenford) prison. The dialog file to the prison commander Blacklock is missing (EXIT dialog.c)

2. Jack Sparrow quest. There are no one at the EITC office on Jamaica (Port Royale) when I enter to recieve my reward. I suddenly enter San Juan when I exit the building.

Have any of you experienced the same problems?

Bye for now! <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
Both problems have indeed been reported before and should be addressed soon.

1. I think these files are in the PROGRAM\DIALOGS and PROGRAM\DIALOGS\English folder.
Try moving them to PROGRAM\Storyline\standard\DIALOGS and PROGRAM\Storyline\standard\DIALOGS\English

2. Short Jack Gold is going to fix this shortly

Thanks for your observations! Be sure to post any others as they occur. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
<!--quoteo(post=307721:date=Mar 19 2009, 03:51 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Mar 19 2009, 03:51 PM) <a href="index.php?act=findpost&pid=307721"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Both problems have indeed been reported before and should be addressed soon.

1. I think these files are in the PROGRAM\DIALOGS and PROGRAM\DIALOGS\English folder.
Try moving them to PROGRAM\Storyline\standard\DIALOGS and PROGRAM\Storyline\standard\DIALOGS\English

2. Short Jack Gold is going to fix this shortly

Thanks for your observations! Be sure to post any others as they occur. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Thank you for answering so quickly!

Will try out this soon.

Bye for now <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
the priest in port royale contains the dialogue from 'strange things..' and asks: 'have you returned from the task i gave you ?'

its the part where you are to investigate the accusations against father bernard i think.
 
Is he not supposed to be saying that? Or is he saying that by default?
 
he only said that on the 'strange things in the archipelago' quest series. its the redmond priest after you accepted the quest.
on other occasions he says: have you come to ask forgiveness and whatnot.

i should have mentioned i am doing the Jack sparrow storyline:)
 
That's intentional though, isn't it? Or am I being confused here? <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
the quest starts in the normal storyline mode. at some point you talk to the redmond priest and you ask him: is there something on your mind ? then he starts some story about one of his priests being accused of diverting from the path of god.

when you go to greenport after that and you find out the accusations against this priest are false, you return to redmond to inform him. Thats when he says: have you carried out the task i asked you to do.

so different story mode. even if that quest was available in the Jack sparrow story line it still wouldnt be the proper timing for him to say that.

yeh, its a bit far fetched <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
I'm afraid I still don't quite understand. As far as I know, that quest is not actually in the Jack Sparrow storyline at all. At least not yet. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
But if you found out the accusations are false, you should still report back to the Redmond priest, right?
 
yeh, thats the bug i am reporting. that priest is saying stuff from a different storyline. no biggy ofc but just reporting it anyway.

in short: i am doing the Jack sparrow story line, and i get responses from a priest from a different story line.
 
AH! Got it! We need to sort out all the storylines and side-quests and stuff.
There's still a lot of confusion going on about which files should be in which folders. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
this issue concerns a video bug i assume:

how to reproduce:

- i started Normal story mode.
- after i done all the initial stuff, selling cargo, repairing ship, getting spyglass the quest orders you to inform sileheart of the french attack.
- so i am sailing towards the island and i apparently pissed off the crew and they call for mutiny.
- i selected: i am still your captain, bastards and the mutiny fight is starting.

this is what my screen looked like:

<img src="http://img21.imageshack.us/img21/1517/bugteefy.jpg" border="0" class="linked-image" />

what is less visible on this pic, the crewmen and myself are standing on top of eachother and i am unable to damage them, and they cant damage me.
 
Agh! Locator problems again! I had hoped those would've been about sorted by now. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
I thought I fixed the mutiny deck problem.

In the file MUTINY_Deck.c in the function MutinyDeck_Start() you should have the following:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ref rDeck = &Locations[locID];
DeleteAttribute(rDeck, "");
string QDeck = GetCharacterShipQDeck(mchr);
if (QDeck == "ShipDeck1") QDeck = "ShipDeck4";        // LDH ShipDeck1 doesn't work - 09Mar09
ref rQDeck = &NullCharacter;
switch (QDeck) {<!--c2--></div><!--ec2-->

IF that line with my LDH comment on it isn't there, you don't have the right version of that file.

Hook
 
That file's supposed to be in PROGRAM\SEA_AI.
I just checked and that line IS in the Alpha 9 download.
 
Teefy, were you sailing on the worldmap at the time? I don't know if I ever tested that.

Edit: never mind. I was able to reproduce it. I'll see what can be done to fix it.

Hook
 
Found it.

There's another instance of ShipDeck1 being used further down in the file in the PrepareMutinyDeck() function. It's the same code, just add the LDH line as in the example above.

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->string QDeck = GetCharacterShipQDeck(mchr);
if (QDeck == "ShipDeck1") QDeck = "ShipDeck4";        // LDH ShipDeck1 doesn't work - 19Mar09
ref rQDeck = &NullCharacter;<!--c2--></div><!--ec2-->

This is a good example of why not to duplicate code. Not that I always follow that rule myself... <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

Hook
 
I came up with a solution regarding the missing dialog.c files. The problem with the prison commander Blacklock, it was also the same problem with the harbour master at Port Royale.
At first I used the files you mentioned Pieter, but without success. Then I used some older files with the same filename from build 13 update 3, and voila the people are answering correctly. So now the quest can continue....

Bye for now <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
<!--quoteo(post=307770:date=Mar 19 2009, 10:36 PM:name=Teefy)--><div class='quotetop'>QUOTE (Teefy @ Mar 19 2009, 10:36 PM) <a href="index.php?act=findpost&pid=307770"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this issue concerns a video bug i assume:

how to reproduce:

- i started Normal story mode.
- after i done all the initial stuff, selling cargo, repairing ship, getting spyglass the quest orders you to inform sileheart of the french attack.
- so i am sailing towards the island and i apparently pissed off the crew and they call for mutiny.
- i selected: i am still your captain, bastards and the mutiny fight is starting.

this is what my screen looked like:

<img src="http://img21.imageshack.us/img21/1517/bugteefy.jpg" border="0" class="linked-image" />

what is less visible on this pic, the crewmen and myself are standing on top of eachother and i am unable to damage them, and they cant damage me.<!--QuoteEnd--></div><!--QuoteEEnd-->


I got this Problem on Port Royale. I enter the town and it looks like this.
Another problem: Sometime i enter a ship and want the captain as my officer, the game crash and back to Desktop.
 
I get a next graphic problem:

The Lady in the brothel fight sometimes without a sword, this is in the air.
If I killed her 100times, my fame (or reputation) never changed.

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