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Just reposting the above as I don't think anybody actually took notice of it earlier this week.I wonder if executing this through console could possibly improve things:
Code:InitGroups();
That function should set the correct relations at least between the citizens and soldiers of the various towns.
That is quite a normal occurrence and doesn't necessarily mean anything is wrong.Looking at the compile log, the only clue I could find were these:
"Main character's twin found!!!"
and
"Officer's twin found!!!"
@ANSEL this only happened once right? you weren't able to trigger it again, am I right?
Indeed relations on shore are a definite mess. Must be the same.going to close this one saying it's caused by the still crazy relations system