Ambrois LeGaillard
Sailor
Hello mateys,
since my youth, in wich I started my adventure at sea with an old wargame (maybe Avalon Hill? I don't remember well, was in the 80's) I have had a real pleasure to learn about real ship tactics, and now, with PotC-NH, finally I have the chance to employ all infos I have gained in all these years.
Here's my usual battle S&T, for you alls:
1- Encounters may be at various distances, then, as any wise ship captain, I change my stile following what I can see.
At first, I stay at bay, observing with my spyglass, and taken infos about the enemy ship/ships, for get intelligence and prepare a good battle strategy. As real ship commanders, I haven't a lot of time, then I must think quickly and have an idea of what doing;
2- After get intelligence with spyglass, and considered the enemy forces and my chances, I will choose between flee, or accept a fight. Sometimes, fleeing isn't synonimous of cowardice, but intelligence: a sloop can't confront a frigate, or a Hoy haven't a chance against a brigantine, then, flee is the better thing-will be time in the future for give a payback to the hated enemy;
3- if I consider to be sufficient able and powerful for a battle, usually I start lowering my sails, and expecting the enemy until come at range.
They call "battle sails" because they are used in battle time, one can go slower, but turning is more easier, and this is the BIG advantage.
I remember that I have a XVIII century ship, and not the HMS Hood, or a Kriegsmarine battleship, then my guns are fixed on the sides, and not move as a modern turret: I must present everytime a broadside, and be ready to shoot well and better than my enemy.
4- My usual S&T previde a mobile defence in a somewhat restricted space: usually I dislike to be the attacker, leaving this role to the other ship, and changing strategy only if I start a counter-attack.
Then, here's my usual moves:
1- Put Battle sails;
2- Moving around the attacking vessel, shooting possibly from blind spaces (and not getting a reply)
trying at first to lower his speed with Chain shots and destroy almost a mast, for reduce him in a clear inferiority;
3- When my enemy is less mobile, I must decide if try to conquer the enemy ship, or sink her. If I want conquer the other ship, I try to come closer and shoot Grapes for reduce the enemy crew, then board, otherwise, if I want only destroy the enemy, I attempt to stay at bay and shoot gunballs, possibly (if I have already) using the Fast reload and Long shots abilities,that give me a good advantage in respect to the other ship.
BUT......
now see my usual choice, I know, will seem strange, but is rerally better, and pay very well.
SPECIAL GUNS TACTIC
Every time I can do, I choose to put Carronades instead Guns. Why this?
Carronades shoot at shorter range than Guns, this is true, and I know that with them I must move closer for have a good effect,
But
Carronades have a more powerful effects than Guns, and hits are more harder than usual Guns, and this is the secret that pay better.
Yes, you will have more holes in your ship, but also you will have more chances to win against an enemy ship.
Note:
this tactic isn't everytime possible, some ships usie only Guns and refuse any Carronade instead.
since my youth, in wich I started my adventure at sea with an old wargame (maybe Avalon Hill? I don't remember well, was in the 80's) I have had a real pleasure to learn about real ship tactics, and now, with PotC-NH, finally I have the chance to employ all infos I have gained in all these years.
Here's my usual battle S&T, for you alls:
1- Encounters may be at various distances, then, as any wise ship captain, I change my stile following what I can see.
At first, I stay at bay, observing with my spyglass, and taken infos about the enemy ship/ships, for get intelligence and prepare a good battle strategy. As real ship commanders, I haven't a lot of time, then I must think quickly and have an idea of what doing;
2- After get intelligence with spyglass, and considered the enemy forces and my chances, I will choose between flee, or accept a fight. Sometimes, fleeing isn't synonimous of cowardice, but intelligence: a sloop can't confront a frigate, or a Hoy haven't a chance against a brigantine, then, flee is the better thing-will be time in the future for give a payback to the hated enemy;
3- if I consider to be sufficient able and powerful for a battle, usually I start lowering my sails, and expecting the enemy until come at range.
They call "battle sails" because they are used in battle time, one can go slower, but turning is more easier, and this is the BIG advantage.
I remember that I have a XVIII century ship, and not the HMS Hood, or a Kriegsmarine battleship, then my guns are fixed on the sides, and not move as a modern turret: I must present everytime a broadside, and be ready to shoot well and better than my enemy.
4- My usual S&T previde a mobile defence in a somewhat restricted space: usually I dislike to be the attacker, leaving this role to the other ship, and changing strategy only if I start a counter-attack.
Then, here's my usual moves:
1- Put Battle sails;
2- Moving around the attacking vessel, shooting possibly from blind spaces (and not getting a reply)
trying at first to lower his speed with Chain shots and destroy almost a mast, for reduce him in a clear inferiority;
3- When my enemy is less mobile, I must decide if try to conquer the enemy ship, or sink her. If I want conquer the other ship, I try to come closer and shoot Grapes for reduce the enemy crew, then board, otherwise, if I want only destroy the enemy, I attempt to stay at bay and shoot gunballs, possibly (if I have already) using the Fast reload and Long shots abilities,that give me a good advantage in respect to the other ship.
BUT......
now see my usual choice, I know, will seem strange, but is rerally better, and pay very well.
SPECIAL GUNS TACTIC
Every time I can do, I choose to put Carronades instead Guns. Why this?
Carronades shoot at shorter range than Guns, this is true, and I know that with them I must move closer for have a good effect,
But
Carronades have a more powerful effects than Guns, and hits are more harder than usual Guns, and this is the secret that pay better.
Yes, you will have more holes in your ship, but also you will have more chances to win against an enemy ship.
Note:
this tactic isn't everytime possible, some ships usie only Guns and refuse any Carronade instead.