There are a lot of complexities that you can disable in the Options menu, if you prefer.Darn, this game is really harder than AoP2.
For example, if you switch to Arcade Game Mode, then you can command any Tier of ship without penalty to your Sailing and Leadership skills.
The game checks the minimum between your Sailing and Leadership skill.But for example, what levels do you need for Tier 5?
So if you have 2 Sailing and 10 Leadership, that 2 is what counts for being able to command a big ship.
This is the complete list that the game uses:
Skill: 1 , Tier: 7
Skill: 2 , Tier: 6
Skill: 3 , Tier: 5
Skill: 4 , Tier: 5
Skill: 5 , Tier: 4
Skill: 6 , Tier: 3
Skill: 7 , Tier: 3
Skill: 8 , Tier: 2
Skill: 9 , Tier: 1
Skill: 10 , Tier: 1
So for a Tier 5 ship, you should have at least 3 Leadership and 3 Sailing.
Actual code from PROGRAM\Characters\CharacterUtilite.c is:
Code:
int GetShipMinClassForCharacter(ref _refCharacter)
{
int leadership = GetPartySkill(_refCharacter, SKILL_LEADERSHIP);
int sailing = GetPartySkill(_refCharacter, SKILL_SAILING);
return GetShipMinClassForSkills(leadership, sailing);
}
int GetShipMinClassForSkills(int iLeadership, int iSailing)
{
int skillN = iretMin(iLeadership, iSailing);
return makeint(8 - skillN*0.7); // PB: Allow Tier 1 Ships
}