Hi all,
just installed post build12 with all bells and whistles. I think it`s a great effort, but maybe a tad to diificult.
Just so you know I come from TBS world where players usually don`t reload campaigns from saves. Once you lose, it`s back to square one...
Now I`d appreciate some gameplay hints.
1. When you start a new game at Oxbay and do not skip Malcolms intro(you go to town, not putting to sea immediately) you get sunk by the fort when you leave(suppose fort is already French).
So you are in your lifeboat and even if you tried to build up cash while in Oxbay it`s probably far too little to buy any serious ship(no, gunboats are not too serious).
Any hints on how to get back into running(earning cash) with a real ship, even if it be one of the smallest? And no unrealistic boarding actions from the lifeboat, please... I try to play realistic, poor me.
2. Pickpockets, a real pain in the ass. When you kill someone after he adjusted his collar, you`ll probably have all town coming for you. If you want to hire the villain as an officer and take him out of of town and kill him there, you don`t have money for that because he`s got your money already... ARRGH!!!
Especially annoying if you have saved up something for replacing your lifeboat with something better...
Otherwise I observed that you can take your officers money by the Exchange action, but I don`t do that from my ordinary officers and can`t take pickpockets money because I can`t hire him.
Any gameplay solution for that? Or is it possible to reduce the all to frequent appearance of pickpockets?
Regards, Oldtimer
just installed post build12 with all bells and whistles. I think it`s a great effort, but maybe a tad to diificult.
Just so you know I come from TBS world where players usually don`t reload campaigns from saves. Once you lose, it`s back to square one...
Now I`d appreciate some gameplay hints.
1. When you start a new game at Oxbay and do not skip Malcolms intro(you go to town, not putting to sea immediately) you get sunk by the fort when you leave(suppose fort is already French).
So you are in your lifeboat and even if you tried to build up cash while in Oxbay it`s probably far too little to buy any serious ship(no, gunboats are not too serious).
Any hints on how to get back into running(earning cash) with a real ship, even if it be one of the smallest? And no unrealistic boarding actions from the lifeboat, please... I try to play realistic, poor me.
2. Pickpockets, a real pain in the ass. When you kill someone after he adjusted his collar, you`ll probably have all town coming for you. If you want to hire the villain as an officer and take him out of of town and kill him there, you don`t have money for that because he`s got your money already... ARRGH!!!
Especially annoying if you have saved up something for replacing your lifeboat with something better...
Otherwise I observed that you can take your officers money by the Exchange action, but I don`t do that from my ordinary officers and can`t take pickpockets money because I can`t hire him.
Any gameplay solution for that? Or is it possible to reduce the all to frequent appearance of pickpockets?
Regards, Oldtimer