• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Pirate Hunting

Doober

Buccaneer
Storm Modder
I recently got up to level 25, but was never able to accept any pirate hunting missions. Every governor either told me there was no business try again later or some other drivel. I even had letters of marque with two of the governors. Any idea why the governors are so reluctant to hand out work? <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
Maybe there aren't any pirates left... <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" /> But to be honest, I have no idea - interesting that it happens at level 25, leads one to beleive that 25 is the limit for missions... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=163746:date=Sep 25 2006, 04:49 PM:name=Rico)--><div class='quotetop'>QUOTE(Rico @ Sep 25 2006, 04:49 PM) [snapback]163746[/snapback]</div><div class='quotemain'><!--quotec-->
Maybe there aren't any pirates left... <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" /> But to be honest, I have no idea - interesting that it happens at level 25, leads one to beleive that 25 is the limit for missions... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Rico good to see ye around here again!

<img src="style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> hmmm

Makes you wonder if the code:

ch.activity_begin = "0";
ch.activity_end = "24";

in characters_init.c has something to do with it.

Does anyone know what that code actually does?
 
Actually, what I meant to say is since I started the game, I have NEVER been able to get a pirate hunting mission. I am now at level 25 and STILL have never been offered one. I have good rep and good relations with everyone but France.
 
It´s interesting issue. I like chasing pirates too and I wouldn´t like if it would be anyhow limited in the game. I am at 14 level now and I got this mission from one governor already. I think first you must have the letter of mark but I don´t know it surely. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
<!--quoteo(post=163751:date=Sep 25 2006, 05:12 PM:name=Doober)--><div class='quotetop'>QUOTE(Doober @ Sep 25 2006, 05:12 PM) [snapback]163751[/snapback]</div><div class='quotemain'><!--quotec-->
Actually, what I meant to say is since I started the game, I have NEVER been able to get a pirate hunting mission. I am now at level 25 and STILL have never been offered one. I have good rep and good relations with everyone but France.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Are we talking Build13 Beta?

I got offered pirate hunting mission right at the start.

You don't even need a LoM, but then you only get money and it doesn't count towards rank.
 
I was actually using the Sept 10 update, I have since upgraded to the Beta and haven't had a chance to try it again, since I have to start over from scratch. I just wanted to make sure no one else was having this issue. It seemed to crop up when I played at Swashbuckler as opposed to other difficulty levels.
 
Sept 10 update was very bugged and should not be used, I think even for describing game play. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />



Hey Doober,

I've been playtesting the pre-Build 13 and have had no troubles getting all the pirate hunting quests I can get my hands on. So far so good, at least!

In previous build mods, several months ago, I know there was an issue where after you had completed several dozen of those pirate-hunt missions they seemed to run out, and you could get no more of them. Not sure if it was due to the number of missions or the character level, never did find out why it happened, but I do know it was fixed in the very subsequent mod-pack. (again, this was months ago)

Anyway, I'd be interested in hearing how you fare with the new pre-Build 13.

Let us know!

Cheers, and good sailing.
H.M.M.

<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
if (!CheckAttribute(pchar, "quest.generate_kill_quest") && GetNationRelation2MainCharacter(ENGLAND) != RELATION_ENEMY)

This means that you must not already be doing a pirate hunting quest AND that your relation with the country must not be ENEMY. I wonder if this line of code is bugged. I would expect it to read <i>GetNationRelation2MainCharacter(ENGLAND) > RELATION_ENEMY</i> instead, so you must have any relation above enemy and no relation below. RELATION_ENEMY is a default value, but what if the main character's relation is LOWER than that default value? Then pirate hunting quests would still be generated, even though it appears to me that the <i>intention</i> of the code is that you need to be neutral or friendly with the nation.
 
I am playing the last current version of the game and as Petros said this pirate chasing quest was offered me only in the beginning of the game but I had to decline it because of the lack of my experiences and my poor ship. From that time friendly governors only tell me I don´t have nothing for you this time. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
<!--quoteo(post=163856:date=Sep 26 2006, 09:56 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 26 2006, 09:56 AM) [snapback]163856[/snapback]</div><div class='quotemain'><!--quotec-->
if (!CheckAttribute(pchar, "quest.generate_kill_quest") && GetNationRelation2MainCharacter(ENGLAND) != RELATION_ENEMY)

This means that you must not already be doing a pirate hunting quest AND that your relation with the country must not be ENEMY. I wonder if this line of code is bugged. I would expect it to read <i>GetNationRelation2MainCharacter(ENGLAND) > RELATION_ENEMY</i> instead, so you must have any relation above enemy and no relation below. RELATION_ENEMY is a default value, but what if the main character's relation is LOWER than that default value? Then pirate hunting quests would still be generated, even though it appears to me that the <i>intention</i> of the code is that you need to be neutral or friendly with the nation.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I think you are right there <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Great seeing you around again, CCC! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

Thanks for confirming that. That should be fixed then. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

Hey! I actually found a BUG! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
<!--quoteo(post=163749:date=Sep 25 2006, 04:09 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Sep 25 2006, 04:09 PM) [snapback]163749[/snapback]</div><div class='quotemain'><!--quotec-->
Makes you wonder if the code:

ch.activity_begin = "0";
ch.activity_end = "24";

in characters_init.c has something to do with it.

Does anyone know what that code actually does?
<!--QuoteEnd--></div><!--QuoteEEnd-->
The numbers are there, but they never appear to get used anywhere. I'm guessing it's the time of day when the character will be active.

Hook
 
<!--quoteo(post=163749:date=Sep 25 2006, 09:09 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Sep 25 2006, 09:09 PM) [snapback]163749[/snapback]</div><div class='quotemain'><!--quotec-->
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Rico good to see ye around here again!
<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Haven't been away though, just lurking. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Back
Top