"Name" is the name of the model folder containing the GMs. "ID" is the identification used within the game.Actually, is refCharacter.Ship.Name even used? Since ships get a random name, what purpose does this serve? A new ship doesn’t have a name, does it? I mean, if I buy a ship from the shipwright then it gets the name which is set on the captain, not the ship (because it doesn’t have one). I was actually considering removing all of those entries in ship init just to see if anything changed - I was thinking that nothing would.
Those two are virtually always the same. Except when they're not:
Code:
refShip.Name = "CursedPearl";
refShip.SName = "CursedPearl";
refShip.id = SHIP_CURSED; // Fudge Dragon: Re-enable skeletons
But that is also the ONLY example where it actually matters.
It does.Bear in mind that the text on the icons looks at refCharacter.Ship.SName... I think.