you know the people that occasionally show up in houses throughout the town? well, i've been seeing them in tavern rooms too. it's understandable why this happens in regard to coding, since it's the same kind of location, but it doesn't really make sense from a gameplay perspective. however, this wouldn't bother me if it wouldn't occasionally interfere with the rest of the game.
what happens is that whenever a quest takes place in a tavern room, the guy already inside starts mucking around with the quest. for example, remember that captain that's supposed to escort the ammunition ship to barbados? if you choose to kill him, the player starts walking along the waypoints set for the 'resident'. i'm not sure if there's a way out of that problem, since the game crashed pretty quickly once it started doing that. i think that the resident also screws up the girl won in a card game quest. the trick to avoiding these problems is of course trying until there's no resident inside, but it is far from ideal.
as for solving the problem, i'd think a seperate house location designated as tavern room with some code preventing a resident from spawning would do the trick. keep in mind though that not all taverns have the same room, namely the newer ones (for as far as i remember).
what happens is that whenever a quest takes place in a tavern room, the guy already inside starts mucking around with the quest. for example, remember that captain that's supposed to escort the ammunition ship to barbados? if you choose to kill him, the player starts walking along the waypoints set for the 'resident'. i'm not sure if there's a way out of that problem, since the game crashed pretty quickly once it started doing that. i think that the resident also screws up the girl won in a card game quest. the trick to avoiding these problems is of course trying until there's no resident inside, but it is far from ideal.
as for solving the problem, i'd think a seperate house location designated as tavern room with some code preventing a resident from spawning would do the trick. keep in mind though that not all taverns have the same room, namely the newer ones (for as far as i remember).