<b>NOTE: This is going way of topic - if needed please move my post to one of the design discussion threads!</b>
hey i like the sounds of the 7th sea adventures - i think i'll check it out some more.
And lol - i WOULD have a heart attack if i saw one of those warhammer ship things come sailing around a headland in PotC - lol thats way to crazy for me <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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Dont get me wrong - i like magic......infact i believe in magic(my old aka child of Thor is a clue to that), and have seen some pretty odd things in my time on this planet exploring its mysterys.
In papua new guinea, a place i lived in for a few years, i met with local sorcerors/medicine men while attempting to understand more about the peoples native culture. The people there certainly believe and use magic as part of their everyday life, and it was in part due to some hocus-pocus they performed over me - that i managed to get rid of maleria, atleast i believe thats what happend.
So i'm not a shock-realist per say.
Still i've always been slightly uncomfortable with magic used in a DnD type way. In a DnD type world, fair enough(talking computer game/role play game etc)....it fits and makes sense.
Still i believe not many people have attempted to create a more 'real' magic system - why would you when a fireball+d6 works?
Anyway i'm happy to see 'magic/fantasy' in PotC, after all we have it already - still i'm interested to see if we could make it more applicable to the era the game covers?
So we should imho, have vodoo aspects - fortune telling/curses/potions etc, just make them behave in a more realistic manner? Plus people(sailors especially) were a superstitious lot.
The other side of that i'd like to see introduced/developed is the power of the church in the game, as a sort of dyametricaly opposed mystic force?
I want to thrash these ideas out more fully of course.
Still i think if we can stay away from the DnD type of magic it will help ensure PotC remains believable to its core function, that of being a game set in the period of Pirates in the caribbean(circa 1600's onwards). I think there is so much more we can achieve in this respect - that the need for lots more magic stuff just doesn't seem a priority for me?
Certainly i dont play the game to meet zombies(or be Jack Sparrow to be honest), i play it to sail great wooden ships and play at being a pirate, preferbly one that actualy existed <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
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